My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Giant Skeleton Royal Ghost Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Royal Ghost Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Giant Skeleton Mighty Miner
Giant Snowball
Guards Mighty Miner
Zap
Guards Dark Prince Mighty Miner
Barbarian Barrel
Guards Dark Prince Hunter Giant Skeleton Royal Ghost
The Log
Guards Dark Prince Hunter Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Hunter Giant Skeleton Royal Ghost
Fireball
Hunter Mighty Miner
Poison
Guards Hunter
Lightning
Dark Prince Hunter Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Giant Skeleton Royal Ghost Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Dark Prince Hunter Mighty Miner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Dark Prince
Royal Ghost
Hunter
Giant Skeleton Mega Knight
Giant Skeleton
Hunter The Log
The Log
Guards Giant Skeleton Mega Knight
Royal Ghost
Dark Prince Mega Knight
Mega Knight
Hunter The Log Royal Ghost
Mighty Miner

Defense Synergies 1 12

Guards
Hunter Giant Skeleton The Log
Dark Prince
Hunter The Log Royal Ghost
Hunter
Guards Dark Prince Giant Skeleton The Log Mega Knight
Giant Skeleton
Guards Hunter The Log
The Log
Guards Dark Prince Hunter Giant Skeleton Royal Ghost Mega Knight
Royal Ghost
Dark Prince The Log Mega Knight
Mega Knight
Hunter The Log Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Dark Prince The Log Mega Knight
Hunter Mega Knight Dark Prince Giant Skeleton
Hunter Guards Dark Prince Mega Knight
Dark Prince Giant Skeleton The Log Mega Knight
The Log Guards Dark Prince Hunter Royal Ghost Mega Knight
Hunter
Giant Skeleton The Log Mega Knight
Hunter Mighty Miner
Guards Dark Prince Hunter Giant Skeleton Royal Ghost Mega Knight
Guards Dark Prince Hunter Giant Skeleton The Log Royal Ghost Mega Knight
Hunter
Hunter Mega Knight Guards Dark Prince Giant Skeleton The Log
Mega Knight Guards Dark Prince Hunter The Log Royal Ghost
Hunter Mega Knight
Hunter The Log Mega Knight
Mega Knight Dark Prince Hunter
Mega Knight Guards Dark Prince Hunter The Log Royal Ghost
Hunter The Log Guards Dark Prince Giant Skeleton Royal Ghost Mega Knight
Hunter
Dark Prince Royal Ghost Mega Knight Guards Hunter Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince Giant Skeleton Royal Ghost
Hunter The Log Royal Ghost Mega Knight
Guards Giant Skeleton Mega Knight Dark Prince Hunter The Log
Guards Dark Prince Hunter Giant Skeleton Mega Knight The Log
Giant Skeleton Guards Dark Prince Hunter Mega Knight Mighty Miner
Hunter
Guards Dark Prince Hunter Giant Skeleton
Giant Skeleton Mega Knight Mighty Miner Dark Prince Hunter
Giant Skeleton Mega Knight Dark Prince The Log
Guards
Mega Knight Guards Dark Prince Hunter Giant Skeleton
Mega Knight Guards Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Mega Knight Guards Hunter
Mega Knight
Guards Dark Prince Hunter Giant Skeleton The Log Mighty Miner
Mega Knight Dark Prince Hunter Giant Skeleton The Log Royal Ghost Mighty Miner
Mega Knight
Guards Hunter Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton The Log Royal Ghost
The Log Royal Ghost
Giant Skeleton The Log
Guards Dark Prince Giant Skeleton The Log
Dark Prince The Log Mega Knight
Hunter
The Log
The Log Hunter
The Log
Guards
Dark Prince The Log
Hunter The Log
The Log
Hunter The Log
The Log Mega Knight
Dark Prince Hunter The Log Mega Knight
The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
The Log Dark Prince Hunter Mega Knight
The Log Hunter Royal Ghost
The Log Mega Knight
The Log
Hunter
Guards
Hunter The Log Mega Knight
Mighty Miner Giant Skeleton Mega Knight
The Log
Guards Dark Prince
Hunter
The Log
Dark Prince Hunter Mega Knight
The Log
Giant Skeleton
Dark Prince Mega Knight
Guards Giant Skeleton The Log
Dark Prince Giant Skeleton The Log Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: