My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Wizard Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Ice Wizard
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Ice Wizard Ram Rider
Fireball
Firecracker Ice Wizard Ram Rider
Poison
Bats Firecracker Guards Ice Wizard
Lightning
Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Ice Wizard Golden Knight Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Ram Rider
Firecracker
Bats Ram Rider Mega Knight
Guards
The Log Ram Rider
The Log
Guards Ram Rider Mega Knight
Ice Wizard
Ram Rider
Ram Rider
Bats Firecracker Guards The Log Ice Wizard Mega Knight Golden Knight
Mega Knight
Bats Firecracker The Log Ram Rider
Golden Knight
Ram Rider

Defense Synergies 1 17

Bats
Firecracker The Log Ice Wizard Mega Knight Golden Knight
Firecracker
The Log Bats Guards Ice Wizard Mega Knight Golden Knight
Guards
Firecracker The Log Ice Wizard
The Log
Firecracker Bats Guards Ice Wizard Ram Rider Mega Knight Golden Knight
Ice Wizard
Bats Firecracker Guards The Log Mega Knight Golden Knight
Ram Rider
The Log
Mega Knight
Bats Firecracker The Log Ice Wizard
Golden Knight
Bats Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider Golden Knight
Bats Firecracker The Log Ice Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Ice Wizard
Bats Firecracker Guards Ice Wizard Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Guards Ice Wizard Mega Knight
Bats Ram Rider Firecracker Ice Wizard
The Log Ram Rider Mega Knight Golden Knight
Ice Wizard
Guards Firecracker Ice Wizard Mega Knight
Bats Guards Ice Wizard Firecracker The Log Ram Rider Mega Knight
Bats Firecracker Ice Wizard Ram Rider
Mega Knight Bats Guards The Log Ice Wizard Ram Rider
Mega Knight Bats Firecracker Guards The Log Golden Knight
Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Guards The Log Ice Wizard Ram Rider Golden Knight
The Log Bats Firecracker Guards Ice Wizard Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker The Log Mega Knight
Guards Mega Knight Bats The Log Ram Rider Golden Knight
Guards Mega Knight Bats The Log Ram Rider
Guards Ram Rider Mega Knight
Firecracker Bats Ice Wizard Ram Rider
Guards Bats Ice Wizard Ram Rider
Mega Knight
Mega Knight Bats Firecracker The Log
Guards
Mega Knight Bats Guards Golden Knight
Mega Knight Guards The Log
Mega Knight Guards Ram Rider Golden Knight
Firecracker Mega Knight
Guards Bats Firecracker The Log Golden Knight
Bats Mega Knight Firecracker The Log Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Golden Knight
Firecracker The Log Ice Wizard Ram Rider Golden Knight
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Bats Ice Wizard Ram Rider
Firecracker The Log
The Log Firecracker Ice Wizard Ram Rider
The Log Firecracker Ram Rider Golden Knight
Bats Guards
Firecracker The Log Ram Rider Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Ice Wizard Ram Rider Golden Knight
The Log Ram Rider Mega Knight Golden Knight
Firecracker The Log Golden Knight
Bats Firecracker Ice Wizard
Bats Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Guards
Firecracker Ice Wizard Ram Rider
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Guards The Log Golden Knight
Firecracker Bats
Firecracker The Log Mega Knight Golden Knight
Firecracker Mega Knight

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