My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards
Giant Snowball
Goblin Curse Guards Lumberjack
Zap
Goblin Curse Guards Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Curse Guards Electro Wizard Lumberjack
The Log
Electro Spirit Goblin Curse Guards Lumberjack
Earthquake
Guards
Arrows
Electro Spirit Goblin Curse Guards
Royal Delivery
Electro Spirit Guards Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Goblin Curse Guards Electro Wizard
Lightning
Electro Wizard Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Guards Poison Electro Wizard Lumberjack Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Curse Guards Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Giant Lumberjack
Goblin Curse
Poison Electro Spirit
Guards
Lumberjack
Poison
Goblin Curse Goblin Giant
Goblin Giant
Electro Spirit Poison Electro Wizard Lumberjack Goblinstein
Electro Wizard
Goblin Giant Lumberjack
Lumberjack
Electro Spirit Guards Goblin Giant Electro Wizard
Goblinstein
Goblin Giant

Defense Synergies 0 8

Electro Spirit
Electro Wizard Lumberjack
Goblin Curse
Guards
Poison Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Electro Spirit Guards Poison Goblin Giant Lumberjack
Lumberjack
Electro Spirit Guards Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Lumberjack Goblin Curse Electro Wizard
Lumberjack Goblin Curse Electro Wizard
Lumberjack Goblin Curse Guards Electro Wizard
Poison Lumberjack
Electro Spirit Guards Electro Wizard Lumberjack
Electro Wizard Electro Spirit Goblin Curse Poison
Electro Spirit Poison Goblin Giant Electro Wizard
Goblin Curse Lumberjack
Guards Electro Wizard Lumberjack
Goblin Curse Guards Poison Electro Wizard Electro Spirit Goblin Giant Lumberjack
Goblin Curse Poison Electro Wizard
Lumberjack Goblin Curse Guards Electro Wizard
Electro Spirit Goblin Curse Guards Poison Electro Wizard Lumberjack
Goblin Curse Electro Wizard Lumberjack
Goblin Curse Electro Wizard Lumberjack Goblinstein
Poison Electro Wizard Lumberjack
Electro Spirit Guards Electro Wizard Lumberjack
Poison Electro Spirit Goblin Curse Guards Electro Wizard Lumberjack
Goblin Curse Electro Wizard Lumberjack
Electro Spirit Goblin Curse Guards Poison Goblin Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Electro Wizard
Poison Electro Wizard Lumberjack
Guards Lumberjack Goblin Giant Electro Wizard
Guards Lumberjack Goblin Giant Electro Wizard
Goblin Curse Guards Goblin Giant Lumberjack
Poison Goblinstein Electro Spirit Goblin Curse Goblin Giant Electro Wizard
Guards Goblin Giant Electro Wizard Lumberjack
Goblin Curse Goblin Giant Lumberjack
Electro Wizard Goblinstein Electro Spirit Poison
Goblin Curse Guards Goblin Giant
Guards Lumberjack
Guards Poison Goblin Giant Electro Wizard
Goblin Curse Guards Goblin Giant Lumberjack
Goblin Curse
Guards Electro Wizard Electro Spirit Poison Goblin Giant Lumberjack Goblinstein
Poison Electro Spirit Goblin Curse Electro Wizard
Electro Spirit Electro Wizard
Poison
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Goblin Curse Electro Wizard
Poison Goblin Giant
Guards Poison
Poison Goblin Curse Goblinstein
Poison Goblinstein Electro Spirit Goblin Curse Goblin Giant
Poison
Poison Goblin Curse
Poison
Guards Poison Electro Wizard Lumberjack
Poison Electro Wizard
Poison Goblin Curse
Poison
Poison
Poison
Poison
Poison
Poison
Poison Electro Wizard
Goblin Curse Poison
Poison
Poison
Poison
Goblin Curse Poison Electro Spirit Goblinstein
Poison Electro Wizard
Poison
Poison Goblin Curse
Poison Goblin Curse Electro Wizard
Electro Wizard Electro Spirit Guards Poison Goblinstein
Poison
Electro Spirit Poison Electro Wizard
Goblin Curse Poison
Electro Wizard Electro Spirit Guards Goblinstein
Poison Goblin Curse Electro Wizard
Poison Electro Wizard Lumberjack
Poison
Poison
Electro Spirit Guards Poison Electro Wizard
Poison Electro Wizard
Poison Goblin Giant Electro Wizard
Poison

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