My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Royal Ghost Electro Wizard Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Guards Witch Inferno Dragon Ram Rider
Zap
Guards Witch Inferno Dragon Ram Rider
Barbarian Barrel
Guards Witch Royal Ghost Electro Wizard
The Log
Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Witch Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Fireball
Witch Electro Wizard Inferno Dragon Ram Rider
Poison
Guards Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Ram Rider
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Electro Wizard Inferno Dragon Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log Ram Rider
Witch
Royal Ghost Ram Rider
The Log
Guards Ram Rider
Royal Ghost
Witch Electro Wizard Ram Rider Golden Knight
Electro Wizard
Royal Ghost Ram Rider
Inferno Dragon
Ram Rider
Guards Witch The Log Royal Ghost Electro Wizard Golden Knight
Golden Knight
Royal Ghost Ram Rider

Defense Synergies 0 14

Guards
Witch The Log Electro Wizard
Witch
Guards The Log Royal Ghost Electro Wizard
The Log
Guards Witch Royal Ghost Electro Wizard Inferno Dragon Ram Rider Golden Knight
Royal Ghost
Witch The Log Electro Wizard
Electro Wizard
Guards Witch The Log Royal Ghost Inferno Dragon Ram Rider
Inferno Dragon
The Log Electro Wizard
Ram Rider
The Log Electro Wizard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider Golden Knight
Inferno Dragon Witch The Log Electro Wizard Ram Rider
Witch Ram Rider Electro Wizard Inferno Dragon
Witch Inferno Dragon Guards Electro Wizard Ram Rider
The Log
The Log Guards Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Witch
The Log Electro Wizard Ram Rider Golden Knight
Witch Inferno Dragon
Guards Royal Ghost Electro Wizard
Guards Witch Electro Wizard The Log Royal Ghost Ram Rider
Inferno Dragon Witch Electro Wizard Ram Rider
Guards Witch The Log Electro Wizard Ram Rider
Guards Witch The Log Royal Ghost Electro Wizard Golden Knight
Inferno Dragon Electro Wizard Ram Rider
The Log Electro Wizard Inferno Dragon Ram Rider
Witch Electro Wizard
Guards Witch The Log Royal Ghost Electro Wizard Ram Rider Golden Knight
Witch The Log Guards Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Royal Ghost Guards Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Inferno Dragon
Guards Witch The Log Electro Wizard Ram Rider Golden Knight
Guards The Log Electro Wizard Ram Rider
Guards Witch Inferno Dragon Ram Rider
Witch Electro Wizard Ram Rider
Guards Witch Electro Wizard Ram Rider
Inferno Dragon
Electro Wizard Witch The Log Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Guards Witch Golden Knight
Guards The Log Electro Wizard
Guards Witch Ram Rider Golden Knight
Witch
Guards Witch Electro Wizard The Log Inferno Dragon Golden Knight
Witch The Log Royal Ghost Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost Golden Knight
The Log Royal Ghost Electro Wizard Ram Rider Golden Knight
The Log
Guards The Log
The Log
Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider Golden Knight
Guards Electro Wizard
The Log Electro Wizard Ram Rider Golden Knight
The Log Golden Knight
The Log
Witch The Log Golden Knight
The Log
The Log Electro Wizard
Witch The Log Golden Knight
The Log
The Log
The Log
The Log Witch
Witch Inferno Dragon
The Log Witch Royal Ghost Electro Wizard Ram Rider Golden Knight
Witch The Log Ram Rider Golden Knight
The Log Golden Knight
Witch Electro Wizard
Electro Wizard Guards Witch
The Log
Electro Wizard
The Log
Electro Wizard Guards Witch
Witch Electro Wizard Ram Rider
The Log
Electro Wizard
The Log
Guards Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Witch The Log Royal Ghost Electro Wizard Golden Knight
Inferno Dragon

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