My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Goblin Giant Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Little Prince
Zap
Inferno Tower Goblin Giant Little Prince
Barbarian Barrel
Heal Spirit Inferno Tower Ice Wizard Little Prince
The Log
Heal Spirit Little Prince
Earthquake
Inferno Tower
Arrows
Heal Spirit Little Prince
Royal Delivery
Heal Spirit Battle Healer Electro Dragon Ice Wizard Little Prince
Fireball
Battle Healer Inferno Tower Electro Dragon Ice Wizard Little Prince
Poison
Battle Healer Inferno Tower Electro Dragon Ice Wizard Little Prince
Lightning
Battle Healer Inferno Tower Electro Dragon Ice Wizard Little Prince
Rocket
Battle Healer Inferno Tower Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Void Ice Wizard Little Prince Battle Healer Inferno Tower Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Void Ice Wizard Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Healer Electro Dragon Goblin Giant
Battle Healer
Heal Spirit Electro Dragon Goblin Giant Ice Wizard
Inferno Tower
Void
Goblin Giant
Electro Dragon
Battle Healer Heal Spirit Goblin Giant Ice Wizard Little Prince
Goblin Giant
Heal Spirit Battle Healer Void Electro Dragon Ice Wizard Little Prince
Ice Wizard
Battle Healer Electro Dragon Goblin Giant
Little Prince
Electro Dragon Goblin Giant

Defense Synergies 1 7

Heal Spirit
Battle Healer
Electro Dragon Inferno Tower Ice Wizard Little Prince
Inferno Tower
Battle Healer Electro Dragon Ice Wizard
Void
Electro Dragon
Battle Healer Inferno Tower Ice Wizard
Goblin Giant
Ice Wizard
Battle Healer Inferno Tower Electro Dragon Little Prince
Little Prince
Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void Electro Dragon Goblin Giant
Inferno Tower Battle Healer Electro Dragon Ice Wizard
Inferno Tower Void Electro Dragon Ice Wizard
Inferno Tower Electro Dragon Ice Wizard
Battle Healer
Electro Dragon Ice Wizard
Inferno Tower Void Electro Dragon Ice Wizard Little Prince
Battle Healer Inferno Tower Void Electro Dragon Goblin Giant
Inferno Tower Ice Wizard
Battle Healer Inferno Tower Ice Wizard Little Prince
Ice Wizard Electro Dragon Goblin Giant
Inferno Tower Electro Dragon Ice Wizard
Inferno Tower Battle Healer Electro Dragon Ice Wizard
Electro Dragon
Inferno Tower
Inferno Tower
Inferno Tower Electro Dragon
Battle Healer Electro Dragon Ice Wizard Little Prince
Battle Healer Electro Dragon Ice Wizard Little Prince
Inferno Tower
Battle Healer Electro Dragon Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower Void
Void Battle Healer Electro Dragon
Battle Healer Inferno Tower Electro Dragon Goblin Giant
Battle Healer Inferno Tower Goblin Giant
Inferno Tower Battle Healer Goblin Giant
Electro Dragon Goblin Giant Ice Wizard
Battle Healer Inferno Tower Void Goblin Giant Ice Wizard
Inferno Tower Battle Healer Goblin Giant
Void Electro Dragon Inferno Tower
Inferno Tower Goblin Giant
Inferno Tower Electro Dragon
Void Goblin Giant
Inferno Tower Goblin Giant
Electro Dragon
Inferno Tower Electro Dragon Battle Healer Goblin Giant Little Prince
Battle Healer Inferno Tower Electro Dragon Ice Wizard
Inferno Tower Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Electro Dragon Ice Wizard
Void Electro Dragon Goblin Giant
Void
Electro Dragon Goblin Giant Ice Wizard
Electro Dragon Ice Wizard
Void Electro Dragon
Void Electro Dragon
Void Electro Dragon
Void Electro Dragon
Void
Void Electro Dragon
Electro Dragon
Electro Dragon
Void Electro Dragon
Void Electro Dragon Little Prince
Void
Void
Void
Void Electro Dragon
Electro Dragon Ice Wizard Little Prince
Void Electro Dragon Ice Wizard
Void Electro Dragon
Void
Void Electro Dragon Ice Wizard Little Prince
Electro Dragon Void
Void
Void Electro Dragon
Void Electro Dragon
Void Electro Dragon
Electro Dragon Ice Wizard
Void Electro Dragon
Electro Dragon
Void
Electro Dragon
Electro Dragon
Void Electro Dragon
Void Electro Dragon Goblin Giant Little Prince
Void Electro Dragon
Void

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