My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Dragon Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Giant Skeleton
Giant Snowball
Guards Electro Dragon
Zap
Guards Cannon Cart
Barbarian Barrel
Heal Spirit Guards Hunter Cannon Cart Giant Skeleton
The Log
Heal Spirit Guards Hunter Cannon Cart Giant Skeleton
Earthquake
Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Guards Hunter Electro Dragon Cannon Cart Giant Skeleton
Fireball
Hunter Electro Dragon Cannon Cart
Poison
Guards Hunter Electro Dragon
Lightning
Hunter Electro Dragon Cannon Cart
Rocket
Hunter Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Guards Tornado Hunter Electro Dragon Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Guards Tornado

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Guards Hunter Electro Dragon Cannon Cart Giant Skeleton
Guards
Heal Spirit The Log
Tornado
Hunter Electro Dragon Cannon Cart Giant Skeleton The Log
Hunter
Heal Spirit Tornado Cannon Cart Giant Skeleton
Electro Dragon
Heal Spirit Tornado Cannon Cart Giant Skeleton
Cannon Cart
The Log Heal Spirit Tornado Hunter Electro Dragon
Giant Skeleton
Heal Spirit Tornado Hunter Electro Dragon The Log
The Log
Cannon Cart Guards Tornado Giant Skeleton

Defense Synergies 1 17

Heal Spirit
Guards
Hunter Electro Dragon Cannon Cart Giant Skeleton The Log
Tornado
Hunter Electro Dragon Cannon Cart Giant Skeleton The Log
Hunter
Guards Tornado Cannon Cart Giant Skeleton The Log
Electro Dragon
Guards Tornado Cannon Cart Giant Skeleton The Log
Cannon Cart
Guards Tornado Hunter Electro Dragon Giant Skeleton
Giant Skeleton
Guards Tornado Hunter Electro Dragon Cannon Cart The Log
The Log
Guards Tornado Hunter Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon The Log
Hunter Electro Dragon Cannon Cart The Log
Tornado Hunter Electro Dragon Cannon Cart Giant Skeleton
Hunter Guards Electro Dragon Cannon Cart
Tornado Giant Skeleton The Log
Tornado The Log Guards Hunter Electro Dragon Cannon Cart
Tornado Hunter Electro Dragon
Electro Dragon Cannon Cart Giant Skeleton The Log
Hunter Tornado
Guards Tornado Hunter Cannon Cart Giant Skeleton
Guards Tornado Hunter Electro Dragon Cannon Cart Giant Skeleton The Log
Hunter Tornado Electro Dragon
Hunter Guards Electro Dragon Cannon Cart Giant Skeleton The Log
Guards Tornado Hunter Electro Dragon Cannon Cart The Log
Hunter Cannon Cart
Tornado Hunter The Log
Tornado Hunter Electro Dragon Cannon Cart
Guards Tornado Hunter Electro Dragon Cannon Cart The Log
Tornado Hunter The Log Guards Electro Dragon Cannon Cart Giant Skeleton
Tornado Hunter Cannon Cart
Guards Hunter Electro Dragon Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Giant Skeleton
Hunter Electro Dragon Cannon Cart The Log
Guards Giant Skeleton Hunter Electro Dragon Cannon Cart The Log
Guards Hunter Giant Skeleton Tornado Cannon Cart The Log
Giant Skeleton Guards Hunter Cannon Cart
Tornado Hunter Electro Dragon
Guards Hunter Cannon Cart Giant Skeleton
Giant Skeleton Hunter Cannon Cart
Electro Dragon Giant Skeleton Tornado Cannon Cart The Log
Guards
Guards Hunter Electro Dragon Cannon Cart Giant Skeleton
Guards Tornado Giant Skeleton The Log
Cannon Cart Giant Skeleton Guards Hunter
Electro Dragon Cannon Cart
Guards Electro Dragon Tornado Hunter Cannon Cart Giant Skeleton The Log
Hunter Electro Dragon Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Giant Skeleton The Log
Tornado Electro Dragon The Log
Electro Dragon Cannon Cart Giant Skeleton The Log
Cannon Cart Guards Giant Skeleton The Log
The Log
Tornado Hunter Electro Dragon
Tornado The Log
The Log Tornado Hunter Electro Dragon
The Log Tornado Electro Dragon
Guards Tornado Electro Dragon
Tornado Electro Dragon Cannon Cart The Log
Tornado Electro Dragon
Hunter Cannon Cart The Log
Electro Dragon Cannon Cart
Cannon Cart The Log
Hunter Electro Dragon Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Tornado
Hunter Electro Dragon The Log
Tornado Electro Dragon The Log
Giant Skeleton The Log
Tornado
Tornado The Log
Electro Dragon Cannon Cart The Log
Tornado The Log Hunter Electro Dragon
The Log Tornado Hunter Electro Dragon
Tornado Electro Dragon The Log
Tornado The Log
Tornado Hunter Electro Dragon
Electro Dragon Guards
Hunter Electro Dragon The Log
Electro Dragon
Giant Skeleton
The Log
Guards Electro Dragon Cannon Cart
Tornado Hunter Electro Dragon
The Log
Hunter Electro Dragon Cannon Cart
The Log Electro Dragon
Tornado Giant Skeleton
Electro Dragon Cannon Cart
Electro Dragon Guards Tornado Giant Skeleton The Log
Tornado Electro Dragon
Electro Dragon Tornado Cannon Cart Giant Skeleton The Log
Cannon Cart
Electro Dragon

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