My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Battle Ram Goblin Demolisher Three Musketeers Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Three Musketeers Fisherman
Giant Snowball
Battle Ram Three Musketeers Fisherman Little Prince
Zap
Battle Ram Three Musketeers Fisherman Little Prince
Barbarian Barrel
Heal Spirit Battle Ram Three Musketeers Little Prince
The Log
Heal Spirit Suspicious Bush Battle Ram Goblin Demolisher Three Musketeers Fisherman Little Prince
Earthquake
Arrows
Heal Spirit Suspicious Bush Little Prince
Royal Delivery
Heal Spirit Battle Ram Goblin Demolisher Three Musketeers Fisherman Little Prince
Fireball
Suspicious Bush Battle Ram Three Musketeers Fisherman Little Prince
Poison
Suspicious Bush Three Musketeers Fisherman Little Prince
Lightning
Battle Ram Three Musketeers Fisherman Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Suspicious Bush Battle Ram Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Suspicious Bush Void Fisherman Little Prince Battle Ram Goblin Demolisher Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Suspicious Bush Void Fisherman

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Three Musketeers
Suspicious Bush
Battle Ram
Heal Spirit Three Musketeers
Goblin Demolisher
Three Musketeers
Heal Spirit Battle Ram
Void
Fisherman
Little Prince

Defense Synergies 0 0

Heal Spirit
Suspicious Bush
Battle Ram
Goblin Demolisher
Three Musketeers
Void
Fisherman
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Three Musketeers Fisherman
Three Musketeers Fisherman Void
Three Musketeers Fisherman
Three Musketeers Void Little Prince
Void
Three Musketeers Fisherman
Fisherman Little Prince
Fisherman
Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers Fisherman
Three Musketeers Fisherman
Three Musketeers Fisherman Little Prince
Fisherman Little Prince
Three Musketeers Fisherman
Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Fisherman
Fisherman
Fisherman
Three Musketeers Fisherman
Three Musketeers
Void
Fisherman
Void
Three Musketeers
Void
Three Musketeers
Three Musketeers
Three Musketeers Fisherman Little Prince
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void
Void
Void Fisherman
Three Musketeers Void Fisherman
Void Fisherman
Void
Three Musketeers Void Fisherman
Void Fisherman
Fisherman
Three Musketeers
Three Musketeers
Three Musketeers
Fisherman
Void Three Musketeers Fisherman
Little Prince
Void
Void
Void Fisherman
Void
Little Prince
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Little Prince
Void
Void
Void
Void
Void
Three Musketeers
Void Three Musketeers
Void
Three Musketeers
Void
Void Little Prince

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