My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Heal Spirit Valkyrie Wizard
The Log
Heal Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rage Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Tornado Valkyrie Hog Rider Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Tornado Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Valkyrie Hog Rider Wizard P.E.K.K.A Mega Knight
Valkyrie
Hog Rider Heal Spirit Wizard Tornado P.E.K.K.A
Hog Rider
Valkyrie Rage Heal Spirit Wizard Tornado Mega Knight
Wizard
Tornado Heal Spirit Valkyrie Hog Rider Rage P.E.K.K.A Mega Knight
Rage
Hog Rider Wizard
Tornado
Wizard P.E.K.K.A Valkyrie Hog Rider Mega Knight
P.E.K.K.A
Tornado Heal Spirit Valkyrie Wizard
Mega Knight
Heal Spirit Hog Rider Wizard Tornado

Defense Synergies 2 6

Heal Spirit
Valkyrie
Wizard Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Valkyrie P.E.K.K.A Mega Knight
Rage
Tornado
Wizard P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A
Tornado Valkyrie Wizard
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
P.E.K.K.A Valkyrie Mega Knight
Tornado P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Valkyrie Mega Knight
Valkyrie Tornado P.E.K.K.A Mega Knight
Tornado Valkyrie Mega Knight
Tornado Wizard
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Tornado
Tornado Valkyrie Mega Knight
Valkyrie Wizard Tornado Mega Knight
Wizard Tornado
P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Tornado P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight
Wizard Mega Knight Valkyrie Tornado P.E.K.K.A
Valkyrie Mega Knight Wizard Tornado
Valkyrie Wizard Tornado Mega Knight
P.E.K.K.A Tornado
Valkyrie Wizard Mega Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A
Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie
Valkyrie P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Valkyrie Mega Knight
Wizard Tornado
P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Tornado
P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Valkyrie Tornado P.E.K.K.A
Valkyrie Mega Knight Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Wizard
Wizard Mega Knight
Tornado
Wizard Mega Knight
Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Mega Knight
Wizard Tornado
Wizard Tornado Mega Knight
Tornado
Wizard Tornado
Wizard
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Wizard Tornado
Valkyrie Wizard Mega Knight
Wizard
Tornado
P.E.K.K.A Mega Knight
Tornado
Tornado
Tornado Mega Knight
P.E.K.K.A
Wizard Mega Knight

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