My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Baby Dragon Little Prince
Zap
Bats Goblin Barrel Goblin Giant Little Prince
Barbarian Barrel
Goblin Barrel Little Prince
The Log
Hog Rider Goblin Barrel Little Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Hog Rider Goblin Barrel Baby Dragon Little Prince
Fireball
Hog Rider Goblin Barrel Baby Dragon Little Prince
Poison
Bats Little Prince
Lightning
Baby Dragon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Barrel Void Little Prince Hog Rider Baby Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Barrel Void

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel Goblin Barrel Baby Dragon Goblin Giant
Hog Rider
Bats Barbarian Barrel Goblin Barrel Void Baby Dragon Little Prince
Barbarian Barrel
Bats Hog Rider Goblin Barrel Baby Dragon Goblin Giant
Goblin Barrel
Bats Hog Rider Barbarian Barrel Baby Dragon Goblin Giant
Void
Hog Rider Goblin Giant
Baby Dragon
Bats Hog Rider Barbarian Barrel Goblin Barrel Goblin Giant
Goblin Giant
Bats Barbarian Barrel Goblin Barrel Void Baby Dragon Little Prince
Little Prince
Hog Rider Goblin Giant

Defense Synergies 0 6

Bats
Barbarian Barrel Baby Dragon Goblin Giant
Hog Rider
Barbarian Barrel
Bats Baby Dragon Little Prince
Goblin Barrel
Void
Baby Dragon
Bats Barbarian Barrel Little Prince
Goblin Giant
Bats
Little Prince
Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Void Baby Dragon Goblin Giant
Bats
Bats Void
Bats
Barbarian Barrel
Barbarian Barrel Bats Baby Dragon
Bats Void Baby Dragon Little Prince
Barbarian Barrel Void Baby Dragon Goblin Giant
Barbarian Barrel Little Prince
Bats Barbarian Barrel Baby Dragon Goblin Giant
Bats Baby Dragon
Bats
Bats Barbarian Barrel Baby Dragon
Bats
Bats Barbarian Barrel Baby Dragon Little Prince
Barbarian Barrel Baby Dragon Bats Little Prince
Bats Barbarian Barrel Baby Dragon Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Void
Void Barbarian Barrel Baby Dragon
Bats Goblin Giant
Bats Barbarian Barrel Goblin Giant
Goblin Giant
Bats Baby Dragon Goblin Giant
Bats Void Goblin Giant
Goblin Giant
Void Bats Barbarian Barrel Baby Dragon
Goblin Giant
Bats
Void Goblin Giant
Goblin Giant
Baby Dragon
Bats Barbarian Barrel Baby Dragon Goblin Giant Little Prince
Bats Barbarian Barrel Baby Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Baby Dragon
Void Barbarian Barrel Baby Dragon
Barbarian Barrel Void Baby Dragon Goblin Giant
Barbarian Barrel Void
Barbarian Barrel Baby Dragon
Bats Baby Dragon Goblin Giant
Baby Dragon
Barbarian Barrel Baby Dragon
Void
Bats Void
Void Barbarian Barrel
Void Baby Dragon
Barbarian Barrel Void Baby Dragon
Barbarian Barrel Void Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats
Void Barbarian Barrel Baby Dragon
Barbarian Barrel Void Baby Dragon Little Prince
Void Baby Dragon
Void
Void
Barbarian Barrel Void Baby Dragon
Barbarian Barrel Baby Dragon Little Prince
Void Barbarian Barrel Baby Dragon
Void Baby Dragon
Void Barbarian Barrel Baby Dragon
Bats Void Baby Dragon Little Prince
Bats Void
Void
Void
Void
Bats Barbarian Barrel Void
Baby Dragon
Barbarian Barrel
Void Baby Dragon
Baby Dragon
Void
Bats Baby Dragon
Bats Void
Void Barbarian Barrel Baby Dragon Goblin Giant Little Prince
Void
Void

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