My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Inferno Dragon Lumberjack Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Hog Rider Goblin Barrel Inferno Dragon Lumberjack Skeleton King
Zap
Goblin Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Barrel Royal Ghost Lumberjack Skeleton King
The Log
Hog Rider Goblin Barrel Lumberjack Skeleton King
Earthquake
Hog Rider Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Hog Rider Goblin Barrel Royal Ghost Inferno Dragon Lumberjack Mother Witch Skeleton King
Fireball
Hog Rider Goblin Barrel Inferno Dragon Lumberjack Mother Witch Skeleton King
Poison
Mother Witch Skeleton King
Lightning
Inferno Dragon Lumberjack Mother Witch Skeleton King
Rocket
Hog Rider Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Royal Ghost Hog Rider Inferno Dragon Lumberjack Mother Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Royal Ghost Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Barrel Lumberjack Mother Witch
Goblin Barrel
Hog Rider Royal Ghost Lumberjack Skeleton King
The Log
Hog Rider Lumberjack
Royal Ghost
Goblin Barrel Lumberjack Mother Witch
Inferno Dragon
Lumberjack
Hog Rider Goblin Barrel The Log Royal Ghost
Mother Witch
Hog Rider Royal Ghost
Skeleton King
Goblin Barrel

Defense Synergies 0 8

Hog Rider
Goblin Barrel
The Log
Royal Ghost Inferno Dragon Lumberjack Mother Witch
Royal Ghost
The Log Mother Witch
Inferno Dragon
The Log Skeleton King
Lumberjack
The Log Mother Witch
Mother Witch
The Log Royal Ghost Lumberjack Skeleton King
Skeleton King
Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Lumberjack The Log
Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Skeleton King
The Log Lumberjack
The Log Royal Ghost Lumberjack Mother Witch
Inferno Dragon
The Log
Inferno Dragon Lumberjack Skeleton King
Royal Ghost Lumberjack
Mother Witch The Log Royal Ghost Lumberjack Skeleton King
Inferno Dragon
Lumberjack The Log
The Log Royal Ghost Lumberjack Skeleton King
Inferno Dragon Lumberjack Skeleton King
The Log Inferno Dragon Lumberjack
Lumberjack
The Log Royal Ghost Lumberjack
The Log Royal Ghost Inferno Dragon Lumberjack Mother Witch
Inferno Dragon Lumberjack
Royal Ghost The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost
The Log Royal Ghost Inferno Dragon Lumberjack
Lumberjack The Log
Lumberjack The Log
Inferno Dragon Lumberjack
Mother Witch
Lumberjack
Inferno Dragon Lumberjack
The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
The Log
Lumberjack Skeleton King
The Log Inferno Dragon Lumberjack Skeleton King
The Log Royal Ghost Inferno Dragon Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
The Log
Mother Witch
The Log
The Log
The Log
Lumberjack
The Log
The Log
The Log
The Log
The Log
The Log
The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch
Inferno Dragon
The Log Royal Ghost
The Log
The Log
Mother Witch
The Log
The Log
The Log
Lumberjack
The Log Skeleton King
The Log Skeleton King
The Log Royal Ghost

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