My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Wizard Hunter Ice Wizard Bandit
The Log
Hog Rider Hunter Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Battle Healer Wizard Hunter Ice Wizard Bandit
Fireball
Hog Rider Battle Healer Wizard Hunter Ice Wizard Bandit
Poison
Battle Healer Wizard Hunter Ice Wizard
Lightning
Battle Healer Wizard Hunter Ice Wizard Bandit
Rocket
Hog Rider Battle Healer Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Void Ice Wizard Bandit Hog Rider Battle Healer Hunter Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Void Ice Wizard Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Battle Healer Wizard Mirror Void Hunter Bandit
Battle Healer
Hog Rider Mirror Hunter Ice Wizard Bandit
Wizard
Hog Rider Bandit
Mirror
Hog Rider Battle Healer
Void
Hog Rider
Hunter
Hog Rider Battle Healer Bandit
Ice Wizard
Battle Healer Bandit
Bandit
Hog Rider Battle Healer Wizard Hunter Ice Wizard

Defense Synergies 1 10

Hog Rider
Battle Healer
Mirror Hunter Ice Wizard Bandit
Wizard
Ice Wizard Bandit
Mirror
Battle Healer Hunter Ice Wizard
Void
Hunter
Battle Healer Mirror Ice Wizard Bandit
Ice Wizard
Battle Healer Wizard Mirror Hunter Bandit
Bandit
Battle Healer Wizard Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Hunter Battle Healer Ice Wizard Bandit
Hunter Void Ice Wizard Bandit
Hunter Ice Wizard Bandit
Battle Healer
Hunter Ice Wizard Bandit
Hunter Wizard Void Ice Wizard
Battle Healer Void Bandit
Hunter Ice Wizard
Battle Healer Hunter Ice Wizard Bandit
Ice Wizard Wizard Hunter Bandit
Hunter Wizard Ice Wizard
Hunter Battle Healer Wizard Ice Wizard Bandit
Wizard Hunter
Hunter Bandit
Hunter Bandit
Wizard Hunter
Battle Healer Wizard Hunter Ice Wizard Bandit
Wizard Hunter Battle Healer Ice Wizard Bandit
Hunter
Wizard Battle Healer Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void Bandit
Void Bandit Battle Healer Wizard Hunter
Bandit Battle Healer Hunter
Hunter Battle Healer Bandit
Battle Healer Hunter Bandit
Wizard Hunter Ice Wizard
Battle Healer Void Hunter Ice Wizard Bandit
Battle Healer Hunter
Void Bandit
Hunter
Void
Wizard Hunter Bandit
Wizard
Battle Healer Hunter
Battle Healer Wizard Hunter Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Ice Wizard Bandit
Void Bandit
Void
Wizard
Wizard Hunter Ice Wizard
Wizard
Wizard Hunter Ice Wizard
Void Wizard Bandit
Void
Void Wizard Bandit
Void Wizard
Void Hunter Bandit
Void Bandit
Wizard Hunter Bandit
Wizard Bandit
Void Wizard Hunter Bandit
Wizard Void
Void
Wizard Void
Void
Void
Wizard Hunter Ice Wizard
Void Wizard Hunter Ice Wizard Bandit
Void Wizard Bandit
Void Bandit
Wizard Void Hunter Ice Wizard
Wizard Void
Void
Void Wizard Hunter Bandit
Void
Wizard
Void Bandit
Wizard Hunter Ice Wizard
Void Wizard Hunter
Wizard
Void
Void
Void Bandit
Wizard Void
Void

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