My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ice Wizard Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Dark Prince Ram Rider
Giant Snowball
Hog Rider Goblin Curse Ram Rider
Zap
Goblin Curse Dark Prince Ram Rider
Barbarian Barrel
Bomb Tower Goblin Curse Dark Prince Ice Wizard
The Log
Hog Rider Goblin Curse Dark Prince Ram Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Goblin Curse
Royal Delivery
Hog Rider Dark Prince Ice Wizard Ram Rider
Fireball
Bomb Tower Hog Rider Ice Wizard Ram Rider
Poison
Bomb Tower Goblin Curse Ice Wizard
Lightning
Bomb Tower Dark Prince Ice Wizard Ram Rider Archer Queen
Rocket
Bomb Tower Hog Rider Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Ice Wizard Bomb Tower Hog Rider Dark Prince Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Ice Wizard Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
The Log Dark Prince Archer Queen
Goblin Curse
The Log
Dark Prince
Hog Rider Ice Wizard Ram Rider
The Log
Hog Rider Goblin Curse Ram Rider
Ice Wizard
Dark Prince Ram Rider
Ram Rider
Dark Prince The Log Ice Wizard Archer Queen
Archer Queen
Hog Rider Ram Rider

Defense Synergies 2 6

Bomb Tower
The Log Ice Wizard
Hog Rider
Goblin Curse
Dark Prince
The Log Ice Wizard Archer Queen
The Log
Bomb Tower Archer Queen Dark Prince Ice Wizard Ram Rider
Ice Wizard
Bomb Tower Dark Prince The Log
Ram Rider
The Log
Archer Queen
The Log Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Bomb Tower Goblin Curse Dark Prince The Log Ice Wizard Ram Rider
Bomb Tower Ram Rider Goblin Curse Dark Prince Ice Wizard
Bomb Tower Goblin Curse Dark Prince Ice Wizard Ram Rider
Bomb Tower Dark Prince The Log
The Log Bomb Tower Dark Prince Ice Wizard
Ram Rider Bomb Tower Goblin Curse Ice Wizard
Bomb Tower The Log Ram Rider
Bomb Tower Goblin Curse Ice Wizard Archer Queen
Dark Prince Ice Wizard
Goblin Curse Ice Wizard Bomb Tower Dark Prince The Log Ram Rider
Goblin Curse Ice Wizard Ram Rider
Bomb Tower Goblin Curse Dark Prince The Log Ice Wizard Ram Rider
Bomb Tower Goblin Curse Dark Prince The Log
Bomb Tower Goblin Curse Ram Rider
Bomb Tower Goblin Curse The Log Ram Rider
Bomb Tower Dark Prince
Bomb Tower Dark Prince The Log Ice Wizard Ram Rider
Bomb Tower The Log Goblin Curse Dark Prince Ice Wizard Ram Rider
Bomb Tower Goblin Curse Ram Rider
Dark Prince Bomb Tower Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomb Tower The Log
Bomb Tower Dark Prince The Log Ram Rider
Dark Prince The Log Ram Rider
Goblin Curse Dark Prince Ram Rider
Bomb Tower Goblin Curse Ice Wizard Ram Rider
Dark Prince Bomb Tower Ice Wizard Ram Rider
Bomb Tower Goblin Curse Dark Prince
Bomb Tower Dark Prince The Log
Goblin Curse
Bomb Tower Dark Prince
Dark Prince The Log Archer Queen
Dark Prince Bomb Tower Goblin Curse Ram Rider
Bomb Tower Goblin Curse
Bomb Tower Dark Prince The Log Archer Queen
Bomb Tower Goblin Curse Dark Prince The Log Ice Wizard Archer Queen
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log Ice Wizard Ram Rider
The Log
Dark Prince The Log
Goblin Curse Dark Prince The Log
Goblin Curse Ice Wizard Ram Rider
The Log
The Log Goblin Curse Ice Wizard Ram Rider
The Log Ram Rider
Dark Prince The Log Ram Rider
Goblin Curse Archer Queen
The Log
The Log
The Log
The Log
Dark Prince The Log
Goblin Curse The Log
The Log
The Log
The Log
Goblin Curse The Log Dark Prince Ice Wizard
The Log Ice Wizard Ram Rider
The Log Ram Rider
Goblin Curse The Log
Goblin Curse Ice Wizard
The Log
Goblin Curse The Log
Dark Prince
Goblin Curse Ice Wizard Ram Rider Archer Queen
The Log
Dark Prince
The Log
Archer Queen
Dark Prince Archer Queen
The Log Archer Queen
Archer Queen
Dark Prince The Log Archer Queen

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