My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Firecracker Bomb Tower Electro Wizard
The Log
Firecracker Hog Rider Fisherman
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Fisherman Electro Wizard
Fireball
Firecracker Bomb Tower Hog Rider Fisherman Electro Wizard
Poison
Firecracker Bomb Tower Fisherman Electro Wizard
Lightning
Bomb Tower Fisherman Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Fisherman Bomb Tower Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado P.E.K.K.A Fisherman
Bomb Tower
Hog Rider
Firecracker The Log Tornado Electro Wizard
Tornado
P.E.K.K.A Firecracker Hog Rider The Log
P.E.K.K.A
Tornado Electro Wizard Firecracker The Log Fisherman
The Log
Hog Rider Tornado P.E.K.K.A Fisherman
Fisherman
Firecracker P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 5 12

Firecracker
The Log Bomb Tower Tornado P.E.K.K.A Fisherman Electro Wizard
Bomb Tower
Tornado The Log Firecracker Electro Wizard
Hog Rider
Tornado
Bomb Tower P.E.K.K.A Firecracker The Log Electro Wizard
P.E.K.K.A
Tornado The Log Firecracker Fisherman Electro Wizard
The Log
Firecracker Bomb Tower P.E.K.K.A Tornado Fisherman Electro Wizard
Fisherman
Firecracker P.E.K.K.A The Log
Electro Wizard
Firecracker Bomb Tower Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Bomb Tower P.E.K.K.A Firecracker The Log Fisherman Electro Wizard
Bomb Tower Tornado P.E.K.K.A Fisherman Electro Wizard
Bomb Tower P.E.K.K.A Firecracker Fisherman Electro Wizard
Firecracker Bomb Tower Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Bomb Tower Electro Wizard
Tornado Electro Wizard Firecracker Bomb Tower
Bomb Tower P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bomb Tower Tornado Fisherman
Tornado Firecracker Fisherman Electro Wizard
Electro Wizard Firecracker Bomb Tower Tornado The Log Fisherman
Firecracker Tornado Electro Wizard
Bomb Tower P.E.K.K.A The Log Electro Wizard
Bomb Tower Firecracker Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Tornado P.E.K.K.A The Log Fisherman Electro Wizard
Bomb Tower Firecracker Tornado P.E.K.K.A Fisherman Electro Wizard
Bomb Tower Firecracker Tornado The Log Fisherman Electro Wizard
Bomb Tower Tornado The Log Firecracker Fisherman Electro Wizard
P.E.K.K.A Bomb Tower Tornado Fisherman Electro Wizard
Firecracker Bomb Tower P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Firecracker Bomb Tower The Log Fisherman
P.E.K.K.A Bomb Tower The Log Fisherman Electro Wizard
P.E.K.K.A Tornado The Log Fisherman Electro Wizard
P.E.K.K.A Fisherman
Firecracker Bomb Tower Tornado Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower Fisherman
P.E.K.K.A Electro Wizard Firecracker Bomb Tower Tornado The Log
P.E.K.K.A
P.E.K.K.A Bomb Tower
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Bomb Tower
Firecracker Bomb Tower
Electro Wizard Firecracker Bomb Tower Tornado P.E.K.K.A The Log Fisherman
Firecracker Bomb Tower P.E.K.K.A The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Fisherman Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado Fisherman
Tornado Fisherman Electro Wizard
Firecracker Tornado The Log Fisherman Electro Wizard
Firecracker Tornado
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Tornado
Fisherman
Firecracker The Log Fisherman Electro Wizard
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log Fisherman
The Log
Firecracker Tornado The Log
Fisherman
Firecracker The Log Tornado Fisherman Electro Wizard
Tornado The Log Fisherman
Firecracker Tornado The Log Fisherman
Firecracker Tornado Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard
Firecracker Tornado Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard
P.E.K.K.A
Firecracker
Fisherman

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