My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Drill Skeleton King
Giant Snowball
Hog Rider Goblin Drill Skeleton King
Zap
Goblin Drill Skeleton King
Barbarian Barrel
Hunter Goblin Drill Skeleton King
The Log
Hog Rider Hunter Goblin Drill Skeleton King
Earthquake
Hog Rider Goblin Drill Skeleton King
Arrows
Goblin Drill Skeleton King
Royal Delivery
Hog Rider Hunter Goblin Drill Bowler Skeleton King
Fireball
Hog Rider Hunter Goblin Drill Bowler Skeleton King
Poison
Hunter Goblin Drill Skeleton King
Lightning
Hunter Bowler Skeleton King
Rocket
Hog Rider Hunter Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Bowler Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill Bowler Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Poison Hunter Goblin Drill Skeleton King Giant Bowler Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Hog Rider Poison Hunter Goblin Drill

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Giant Poison Hunter Bowler
Giant
Poison Hunter Hog Rider Bowler
Poison
Giant Hog Rider Goblin Drill Bowler
Hunter
Giant Hog Rider Bowler
Goblin Drill
Goblin Machine Poison Skeleton King
Bowler
Hog Rider Giant Poison Hunter
Goblin Machine
Goblin Drill
Skeleton King
Goblin Drill

Defense Synergies 0 2

Hog Rider
Giant
Poison
Hunter
Bowler Skeleton King
Goblin Drill
Bowler
Hunter
Goblin Machine
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Hunter Goblin Drill
Hunter Bowler Goblin Drill
Hunter Goblin Drill Bowler Skeleton King
Poison Bowler
Bowler Hunter
Hunter Poison
Bowler Poison
Hunter Goblin Drill Skeleton King
Hunter Bowler
Poison Hunter Goblin Drill Bowler Skeleton King
Hunter Poison
Hunter Goblin Drill Bowler
Bowler Poison Hunter Goblin Drill Skeleton King
Hunter Goblin Drill Skeleton King
Hunter Goblin Drill Bowler
Poison Hunter Goblin Drill Bowler
Hunter Goblin Drill Bowler
Poison Hunter Goblin Drill Bowler
Hunter Goblin Drill
Bowler Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Poison Hunter Bowler
Hunter Bowler
Hunter Bowler
Hunter Goblin Drill Bowler
Poison Hunter
Hunter Bowler
Hunter
Poison
Goblin Drill
Hunter Bowler
Poison Bowler
Bowler Hunter Skeleton King
Bowler
Poison Hunter Goblin Drill Bowler Skeleton King
Poison Bowler Hunter Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Bowler
Poison Goblin Drill
Poison
Poison Bowler
Poison Hunter Goblin Machine
Poison Bowler
Poison Hunter Bowler
Poison
Poison Bowler
Poison Bowler Goblin Machine
Poison
Poison Hunter Bowler
Poison
Poison
Poison Hunter Goblin Drill Bowler
Poison Bowler
Poison
Poison Hunter Bowler Goblin Machine
Poison Bowler Goblin Machine
Poison Bowler
Poison
Bowler
Poison Goblin Drill
Poison Hunter Bowler Goblin Machine
Poison Hunter Bowler
Poison Bowler
Poison
Poison Hunter
Poison
Bowler
Poison Hunter
Poison
Poison Bowler
Poison Hunter
Poison Hunter Bowler
Poison Bowler Skeleton King
Poison
Poison Bowler Skeleton King
Poison
Poison Bowler
Bowler

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