My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Goblin Giant Magic Archer Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Goblin Giant Magic Archer Ram Rider Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant Magic Archer Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider Sparky
Giant Snowball
Hog Rider Goblin Hut Ram Rider
Zap
Goblin Hut Goblin Giant Ram Rider Sparky
Barbarian Barrel
Goblin Hut Magic Archer Sparky
The Log
Hog Rider Goblin Hut Ram Rider Sparky
Earthquake
Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Hog Rider Goblin Hut Magic Archer Ram Rider Sparky
Fireball
Hog Rider Goblin Hut Magic Archer Ram Rider Sparky
Poison
Goblin Hut Magic Archer Sparky
Lightning
Goblin Hut Magic Archer Ram Rider Sparky Archer Queen
Rocket
Hog Rider Goblin Hut Magic Archer Ram Rider Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Magic Archer Goblin Hut Ram Rider Archer Queen Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Magic Archer Goblin Hut Ram Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Goblin Hut Magic Archer Mega Knight Archer Queen
Goblin Hut
Hog Rider Goblin Giant Magic Archer Ram Rider Mega Knight
Goblin Giant
Sparky Goblin Hut Magic Archer
Magic Archer
Ram Rider Hog Rider Goblin Hut Goblin Giant Mega Knight
Ram Rider
Magic Archer Goblin Hut Mega Knight Archer Queen
Sparky
Goblin Giant Archer Queen
Mega Knight
Hog Rider Goblin Hut Magic Archer Ram Rider Archer Queen
Archer Queen
Hog Rider Ram Rider Sparky Mega Knight

Defense Synergies 0 4

Hog Rider
Goblin Hut
Goblin Giant
Magic Archer Sparky
Magic Archer
Goblin Giant Ram Rider Mega Knight
Ram Rider
Magic Archer
Sparky
Goblin Giant
Mega Knight
Magic Archer
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Goblin Giant Magic Archer Ram Rider Sparky
Sparky Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider Sparky Mega Knight
Goblin Hut Sparky Ram Rider Mega Knight
Sparky Mega Knight
Magic Archer Mega Knight
Ram Rider Goblin Hut Magic Archer
Goblin Giant Magic Archer Ram Rider Sparky Mega Knight
Sparky Goblin Hut Archer Queen
Sparky Mega Knight
Goblin Hut Goblin Giant Magic Archer Ram Rider Mega Knight
Goblin Hut Magic Archer Ram Rider
Goblin Hut Sparky Mega Knight Ram Rider
Sparky Mega Knight Goblin Hut Magic Archer
Sparky Goblin Hut Ram Rider Mega Knight
Goblin Hut Ram Rider Sparky Mega Knight
Sparky Mega Knight Goblin Hut
Mega Knight Goblin Hut Magic Archer Ram Rider
Goblin Hut Magic Archer Ram Rider Mega Knight
Sparky Goblin Hut Ram Rider
Mega Knight Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Sparky
Magic Archer Mega Knight
Mega Knight Goblin Hut Goblin Giant Ram Rider Sparky
Mega Knight Goblin Giant Ram Rider Sparky
Goblin Hut Goblin Giant Ram Rider Sparky Mega Knight
Goblin Hut Goblin Giant Magic Archer Ram Rider
Sparky Goblin Hut Goblin Giant Ram Rider
Mega Knight Goblin Giant Sparky
Mega Knight Goblin Hut Magic Archer Sparky
Goblin Hut Goblin Giant Sparky
Mega Knight Goblin Hut Sparky
Mega Knight Goblin Giant Archer Queen
Mega Knight Goblin Giant Ram Rider Sparky
Magic Archer Sparky Mega Knight
Goblin Hut Sparky Goblin Giant Magic Archer Archer Queen
Mega Knight Goblin Hut Magic Archer Sparky Archer Queen
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer Ram Rider
Goblin Hut Goblin Giant Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Goblin Giant Magic Archer Ram Rider
Magic Archer Sparky
Magic Archer Ram Rider
Ram Rider
Sparky
Magic Archer Ram Rider Sparky
Magic Archer Archer Queen
Goblin Hut Magic Archer Sparky
Magic Archer
Goblin Hut Magic Archer Sparky
Goblin Hut Magic Archer Sparky
Magic Archer Goblin Hut Sparky Mega Knight
Sparky
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Ram Rider Sparky
Magic Archer Ram Rider Sparky Mega Knight
Magic Archer Sparky
Magic Archer Sparky
Goblin Hut
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Goblin Hut Magic Archer
Magic Archer Ram Rider Archer Queen
Magic Archer Sparky Mega Knight
Magic Archer
Sparky Archer Queen
Sparky Mega Knight Archer Queen
Magic Archer Sparky Archer Queen
Magic Archer Archer Queen
Goblin Giant Magic Archer Sparky Mega Knight Archer Queen
Sparky
Sparky Mega Knight

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