My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Baby Dragon X-Bow Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon X-Bow Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher Skeleton Army Mighty Miner
Giant Snowball
Hog Rider Goblin Hut Skeleton Army Baby Dragon Mighty Miner
Zap
Goblin Hut Skeleton Army X-Bow Mighty Miner
Barbarian Barrel
Goblin Hut Skeleton Army X-Bow
The Log
Hog Rider Goblin Demolisher Goblin Hut Skeleton Army X-Bow
Earthquake
Hog Rider Goblin Hut Skeleton Army X-Bow
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Hog Rider Goblin Demolisher Goblin Hut Skeleton Army Baby Dragon
Fireball
Hog Rider Goblin Hut Skeleton Army Baby Dragon X-Bow Mighty Miner
Poison
Goblin Hut Skeleton Army X-Bow
Lightning
Goblin Hut Baby Dragon X-Bow Mighty Miner
Rocket
Hog Rider Goblin Hut X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Skeleton Army Baby Dragon Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Goblin Demolisher Baby Dragon Mighty Miner Goblin Hut X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Hog Rider Goblin Demolisher Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Goblin Demolisher Goblin Hut Baby Dragon Mega Knight
Goblin Demolisher
Hog Rider
Goblin Hut
Hog Rider Baby Dragon X-Bow Mega Knight
Skeleton Army
X-Bow
Baby Dragon
Hog Rider Goblin Hut Mega Knight
X-Bow
Goblin Hut Skeleton Army
Mega Knight
Hog Rider Goblin Hut Baby Dragon
Mighty Miner

Defense Synergies 0 5

Hog Rider
Goblin Demolisher
Goblin Hut
Skeleton Army Baby Dragon X-Bow
Skeleton Army
Goblin Hut X-Bow
Baby Dragon
Goblin Hut Mega Knight
X-Bow
Goblin Hut Skeleton Army
Mega Knight
Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Goblin Hut Baby Dragon X-Bow
Skeleton Army Goblin Hut X-Bow Mega Knight
Goblin Hut Skeleton Army Mega Knight
Goblin Hut Skeleton Army Mega Knight
Goblin Demolisher Skeleton Army X-Bow Mega Knight
Skeleton Army Goblin Demolisher Baby Dragon X-Bow Mega Knight
Goblin Hut Baby Dragon X-Bow
Baby Dragon X-Bow Mega Knight
Mighty Miner Goblin Hut Skeleton Army X-Bow
Skeleton Army Mega Knight
Skeleton Army Goblin Demolisher Goblin Hut Baby Dragon X-Bow Mega Knight
Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Mega Knight X-Bow
Skeleton Army Mega Knight Goblin Demolisher Goblin Hut Baby Dragon X-Bow
Skeleton Army Goblin Hut X-Bow Mega Knight
Skeleton Army Goblin Hut X-Bow Mega Knight
Mega Knight Goblin Hut Skeleton Army X-Bow
Mega Knight Goblin Demolisher Goblin Hut Skeleton Army Baby Dragon X-Bow
Baby Dragon Goblin Demolisher Goblin Hut Mega Knight
Goblin Hut
Goblin Demolisher Skeleton Army Mega Knight Baby Dragon
Skeleton Army Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut X-Bow
Baby Dragon X-Bow Mega Knight
Skeleton Army Mega Knight Goblin Hut
Skeleton Army Mega Knight X-Bow
Goblin Hut Skeleton Army Mega Knight Mighty Miner
Goblin Demolisher Goblin Hut Baby Dragon
Skeleton Army Goblin Hut
Mega Knight Mighty Miner Skeleton Army
Mega Knight Goblin Hut Skeleton Army Baby Dragon X-Bow
Goblin Hut Skeleton Army
Mega Knight Goblin Hut
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Goblin Demolisher Skeleton Army Baby Dragon Mega Knight
Goblin Hut Skeleton Army Baby Dragon X-Bow Mighty Miner
Mega Knight Goblin Hut Baby Dragon Mighty Miner
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Baby Dragon X-Bow
Goblin Hut Baby Dragon X-Bow
Goblin Demolisher Baby Dragon Mega Knight
Baby Dragon
Goblin Demolisher Baby Dragon
X-Bow Goblin Demolisher Baby Dragon
X-Bow
X-Bow
X-Bow
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon X-Bow
Goblin Hut Baby Dragon X-Bow
X-Bow Goblin Demolisher Goblin Hut Baby Dragon
Goblin Demolisher Goblin Hut Baby Dragon X-Bow Mega Knight
Goblin Demolisher Baby Dragon X-Bow Mega Knight
Goblin Demolisher Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow Mega Knight
X-Bow
Baby Dragon X-Bow
Goblin Demolisher Baby Dragon Mega Knight
X-Bow Baby Dragon
Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow
Baby Dragon X-Bow
Goblin Hut
X-Bow Mega Knight
Mighty Miner Mega Knight
Goblin Hut Skeleton Army X-Bow
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Baby Dragon
Baby Dragon X-Bow Mega Knight
Mega Knight

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