My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Giant Skeleton Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince Giant Skeleton Fisherman
Giant Snowball
Bats Hog Rider Guards Fisherman
Zap
Bats Guards Prince Fisherman
Barbarian Barrel
Guards Giant Skeleton
The Log
Hog Rider Guards Prince Giant Skeleton Fisherman
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Prince Giant Skeleton Fisherman
Fireball
Hog Rider Fisherman
Poison
Bats Guards Fisherman
Lightning
Prince Fisherman
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fisherman Hog Rider Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Fisherman

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Mega Knight Prince Fisherman
Hog Rider
Bats The Log Guards Prince Giant Skeleton Mega Knight
Guards
Hog Rider The Log
Prince
Mega Knight Bats Hog Rider The Log
Giant Skeleton
Bats Hog Rider The Log Fisherman
The Log
Hog Rider Guards Prince Giant Skeleton Fisherman Mega Knight
Fisherman
Bats Giant Skeleton The Log Mega Knight
Mega Knight
Bats Prince Hog Rider The Log Fisherman

Defense Synergies 2 13

Bats
Prince Giant Skeleton The Log Fisherman Mega Knight
Hog Rider
Guards
Fisherman Prince Giant Skeleton The Log
Prince
The Log Bats Guards Fisherman
Giant Skeleton
Bats Guards The Log
The Log
Prince Bats Guards Giant Skeleton Fisherman Mega Knight
Fisherman
Guards Bats Prince The Log Mega Knight
Mega Knight
Bats The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bats Prince The Log Fisherman Mega Knight
Prince Fisherman Mega Knight Bats Giant Skeleton
Prince Bats Guards Fisherman Mega Knight
Prince Giant Skeleton The Log Mega Knight
The Log Bats Guards Mega Knight
Bats
Giant Skeleton The Log Mega Knight
Prince Fisherman
Guards Prince Giant Skeleton Fisherman Mega Knight
Bats Guards Giant Skeleton The Log Fisherman Mega Knight
Bats
Prince Mega Knight Bats Guards Giant Skeleton The Log
Mega Knight Bats Guards Prince The Log
Prince Mega Knight
Prince The Log Fisherman Mega Knight
Mega Knight Bats Prince Fisherman
Mega Knight Bats Guards Prince The Log Fisherman
The Log Bats Guards Giant Skeleton Fisherman Mega Knight
Prince Fisherman
Mega Knight Bats Guards Prince Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince Giant Skeleton Fisherman
Prince The Log Fisherman Mega Knight
Guards Giant Skeleton Mega Knight Bats Prince The Log Fisherman
Guards Prince Giant Skeleton Mega Knight Bats The Log Fisherman
Giant Skeleton Guards Prince Fisherman Mega Knight
Bats
Guards Prince Bats Giant Skeleton
Giant Skeleton Mega Knight Prince Fisherman
Giant Skeleton Mega Knight Bats Prince The Log
Guards
Mega Knight Bats Guards Prince Giant Skeleton
Mega Knight Guards Prince Giant Skeleton The Log
Prince Giant Skeleton Mega Knight Guards
Mega Knight
Guards Bats Prince Giant Skeleton The Log Fisherman
Bats Mega Knight Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton The Log
The Log Fisherman
Giant Skeleton The Log
Guards Prince Giant Skeleton The Log
The Log Mega Knight
Bats
The Log
The Log
The Log Fisherman
Bats Guards Prince Fisherman
Prince The Log Fisherman
The Log Fisherman
Fisherman
Prince The Log Fisherman
The Log
The Log Mega Knight
Bats Fisherman
Prince The Log Fisherman Mega Knight
The Log Mega Knight
Prince Giant Skeleton The Log Mega Knight
Prince The Log Fisherman
The Log
The Log Mega Knight
Fisherman
The Log Fisherman
Prince The Log Fisherman Mega Knight
The Log Fisherman
Bats
Bats Guards
The Log Mega Knight
Prince Giant Skeleton Mega Knight
The Log
Bats Guards Prince
The Log
Prince Mega Knight
The Log
Giant Skeleton
Prince Mega Knight
Bats Guards Giant Skeleton The Log
Bats
Prince Giant Skeleton The Log Mega Knight
Prince
Mega Knight

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