My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Electro Wizard
Fireball
Hog Rider Inferno Tower Witch Electro Wizard
Poison
Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Hog Rider Electro Wizard Golden Knight Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Hog Rider Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage The Log Witch Electro Wizard Mega Knight Golden Knight
Inferno Tower
Rage
Hog Rider Witch Electro Wizard Golden Knight
Witch
Rage Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Rage Mega Knight
Mega Knight
Hog Rider Witch The Log Electro Wizard
Golden Knight
Hog Rider Rage

Defense Synergies 2 8

Hog Rider
Inferno Tower
The Log Electro Wizard Mega Knight
Rage
Witch
The Log Electro Wizard Mega Knight
The Log
Inferno Tower Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Inferno Tower Witch The Log Mega Knight
Mega Knight
Inferno Tower Witch The Log Electro Wizard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Witch The Log Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Electro Wizard
Inferno Tower Witch Electro Wizard Mega Knight
The Log Mega Knight
The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Witch
Inferno Tower The Log Electro Wizard Mega Knight Golden Knight
Inferno Tower Witch
Inferno Tower Electro Wizard Mega Knight
Witch Electro Wizard The Log Mega Knight
Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Witch The Log Electro Wizard
Mega Knight Witch The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Witch Electro Wizard
Mega Knight Witch The Log Electro Wizard Golden Knight
Witch The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Witch The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard The Log Mega Knight
Mega Knight Inferno Tower Witch The Log Electro Wizard Golden Knight
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Witch Mega Knight
Witch Electro Wizard
Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Inferno Tower Witch Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Inferno Tower Witch Golden Knight
Witch Mega Knight
Inferno Tower Witch Electro Wizard The Log Golden Knight
Mega Knight Inferno Tower Witch The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log Golden Knight
Electro Wizard
The Log Electro Wizard Golden Knight
The Log Golden Knight
The Log
Witch The Log Golden Knight
The Log Mega Knight
The Log Electro Wizard Mega Knight
Witch The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard Golden Knight
Witch The Log Mega Knight Golden Knight
The Log Golden Knight
Witch Electro Wizard
Electro Wizard Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight Golden Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: