My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Tower Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Executioner
The Log
Hog Rider Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard Prince Executioner P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Inferno Tower Wizard Executioner Inferno Dragon
Poison
Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Prince Executioner Inferno Dragon
Rocket
Hog Rider Inferno Tower Wizard Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Prince Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Freeze Inferno Dragon Inferno Tower Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Hog Rider Freeze Inferno Dragon Inferno Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze Wizard Prince Executioner
Inferno Tower
Wizard
Hog Rider Prince P.E.K.K.A
Freeze
Hog Rider
Prince
Hog Rider Wizard
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Wizard Executioner
Inferno Dragon

Defense Synergies 0 5

Hog Rider
Inferno Tower
Prince
Wizard
Freeze Prince P.E.K.K.A
Freeze
Wizard
Prince
Inferno Tower Wizard Executioner
Executioner
Prince
P.E.K.K.A
Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Executioner
Inferno Tower P.E.K.K.A Inferno Dragon Prince Executioner
Inferno Tower Prince P.E.K.K.A Freeze Executioner Inferno Dragon
Inferno Tower Prince P.E.K.K.A Inferno Dragon
Prince P.E.K.K.A
Freeze Executioner
Inferno Tower Inferno Dragon Wizard Freeze Executioner
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Prince
Inferno Tower Prince
Executioner Wizard Freeze
Inferno Tower Executioner Inferno Dragon Wizard
Inferno Tower Prince P.E.K.K.A Wizard Freeze
Wizard Executioner Freeze Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Prince
Inferno Tower Freeze Prince P.E.K.K.A Inferno Dragon
Wizard Inferno Tower Prince Executioner P.E.K.K.A
Wizard Prince Executioner
Wizard Freeze Executioner Inferno Dragon
P.E.K.K.A Inferno Tower Prince Inferno Dragon
Wizard Prince Executioner P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince P.E.K.K.A
Wizard Prince Executioner Inferno Dragon
P.E.K.K.A Inferno Tower Prince
Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Prince Executioner Inferno Dragon
Wizard Executioner Freeze
Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Prince Inferno Dragon
Freeze P.E.K.K.A Inferno Tower Prince Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Inferno Tower Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Inferno Tower Wizard Executioner
Wizard Executioner
Inferno Tower Freeze Prince Executioner P.E.K.K.A Inferno Dragon
Executioner Inferno Tower Wizard Freeze P.E.K.K.A Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner
Freeze Prince
Wizard Executioner
Wizard Executioner Freeze
Wizard Executioner
Wizard Freeze Executioner
Wizard
Prince
Wizard Prince
Wizard Executioner
Executioner
Freeze
Prince
Wizard Executioner
Wizard Executioner
Freeze
Wizard Prince Executioner
Wizard
Prince
Wizard
Prince
Freeze Wizard Executioner
Inferno Dragon
Wizard Executioner
Wizard Prince
Wizard Executioner
Wizard Freeze
Wizard
Freeze
P.E.K.K.A Prince
Wizard
Freeze Prince
Wizard Executioner
Freeze
Wizard Prince Executioner
Wizard Executioner
Prince Executioner P.E.K.K.A
Freeze
Executioner
Freeze Prince Executioner
Prince P.E.K.K.A Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: