My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Inferno Dragon Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Fireball
Hog Rider Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer Goblinstein
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Hog Rider Electro Wizard Inferno Dragon Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Hog Rider Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Electro Wizard Magic Archer Mega Knight
The Log
Hog Rider Magic Archer Mega Knight
Royal Ghost
Electro Wizard Magic Archer Mega Knight
Electro Wizard
Hog Rider Royal Ghost Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Hog Rider The Log Royal Ghost Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Hog Rider The Log Royal Ghost Electro Wizard Magic Archer
Goblinstein

Defense Synergies 0 12

Hog Rider
The Log
Royal Ghost Electro Wizard Inferno Dragon Magic Archer Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
The Log Royal Ghost Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Inferno Dragon The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
The Log Mega Knight
The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Royal Ghost Electro Wizard Mega Knight
Electro Wizard The Log Royal Ghost Magic Archer Mega Knight
Inferno Dragon Electro Wizard Magic Archer
Mega Knight The Log Electro Wizard
Mega Knight The Log Royal Ghost Electro Wizard Magic Archer
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight The Log Royal Ghost Electro Wizard Magic Archer
The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Inferno Dragon Magic Archer Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Electro Wizard Magic Archer
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight
Magic Archer Mega Knight
Electro Wizard The Log Inferno Dragon Magic Archer
Mega Knight The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
Inferno Dragon
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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