My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Inferno Dragon
Giant Snowball
Hog Rider Miner Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Ice Wizard Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Miner Ice Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Hog Rider Ice Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Ice Wizard Magic Archer
Lightning
Ice Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Hog Rider Inferno Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Magic Archer Lumberjack Mega Knight
The Log
Hog Rider Miner Magic Archer Lumberjack Mega Knight
Miner
The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Ice Wizard
Lumberjack
Inferno Dragon
Mega Knight Miner
Magic Archer
Hog Rider The Log Miner Lumberjack Mega Knight
Lumberjack
Hog Rider The Log Miner Ice Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Hog Rider The Log Miner Magic Archer Lumberjack

Defense Synergies 0 13

Hog Rider
The Log
Miner Ice Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Miner
The Log Mega Knight
Ice Wizard
The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Magic Archer
The Log Lumberjack Mega Knight
Lumberjack
The Log Ice Wizard Magic Archer
Mega Knight
The Log Miner Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Inferno Dragon Lumberjack The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Ice Wizard Magic Archer Lumberjack Mega Knight
Inferno Dragon Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Miner Ice Wizard Lumberjack Mega Knight
Ice Wizard The Log Magic Archer Lumberjack Mega Knight
Inferno Dragon Ice Wizard Magic Archer
Lumberjack Mega Knight The Log Ice Wizard
Mega Knight The Log Magic Archer Lumberjack
Inferno Dragon Lumberjack Mega Knight
The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight The Log Ice Wizard Magic Archer Lumberjack
The Log Ice Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight The Log Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
The Log Miner Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight The Log
Inferno Dragon Lumberjack Mega Knight
Ice Wizard Magic Archer
Ice Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Lumberjack
Magic Archer Mega Knight
The Log Inferno Dragon Magic Archer Lumberjack
Mega Knight The Log Ice Wizard Inferno Dragon Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Miner Ice Wizard Magic Archer
The Log Miner Magic Archer
The Log
The Log Magic Archer Mega Knight
Ice Wizard Magic Archer
The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log Miner
Lumberjack
Miner The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Miner Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Ice Wizard Magic Archer Mega Knight
Inferno Dragon
The Log Miner Ice Wizard Magic Archer
The Log Miner Magic Archer Mega Knight
Miner The Log Magic Archer
Ice Wizard Magic Archer
The Log Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Ice Wizard Magic Archer
The Log
Miner Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Miner Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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