My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Electro Dragon P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Rune Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Dragon P.E.K.K.A Bandit
Fireball
Firecracker Hog Rider Electro Dragon Bandit
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Hog Rider Rune Giant Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Rune Giant P.E.K.K.A Bandit
Hog Rider
Firecracker The Log Bandit Golden Knight
Rune Giant
Firecracker
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon The Log
The Log
Hog Rider P.E.K.K.A Bandit
Bandit
Firecracker Hog Rider The Log Golden Knight
Golden Knight
Hog Rider Bandit

Defense Synergies 2 7

Firecracker
The Log Electro Dragon P.E.K.K.A Bandit Golden Knight
Hog Rider
Rune Giant
Electro Dragon
Firecracker The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Electro Dragon Bandit Golden Knight
Bandit
Firecracker The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Golden Knight
P.E.K.K.A Firecracker Electro Dragon The Log Bandit
P.E.K.K.A Electro Dragon Bandit
P.E.K.K.A Firecracker Electro Dragon Bandit
Firecracker P.E.K.K.A The Log
The Log Firecracker Electro Dragon Bandit
Firecracker Electro Dragon
Electro Dragon P.E.K.K.A The Log Bandit Golden Knight
P.E.K.K.A
Firecracker Bandit
Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon
P.E.K.K.A Electro Dragon The Log Bandit
Firecracker Electro Dragon P.E.K.K.A The Log Golden Knight
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Firecracker Electro Dragon P.E.K.K.A
Firecracker Electro Dragon The Log Bandit Golden Knight
The Log Firecracker Electro Dragon Bandit
P.E.K.K.A
Firecracker Electro Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Firecracker Electro Dragon The Log
P.E.K.K.A Bandit Electro Dragon The Log Golden Knight
P.E.K.K.A The Log Bandit
P.E.K.K.A Bandit
Firecracker Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Bandit Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker P.E.K.K.A The Log Golden Knight
Firecracker Electro Dragon P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log Bandit Golden Knight
Firecracker Electro Dragon The Log Bandit Golden Knight
Electro Dragon The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon Bandit Golden Knight
Electro Dragon
Firecracker Electro Dragon The Log Bandit Golden Knight
Firecracker Electro Dragon
Firecracker The Log Bandit Golden Knight
Firecracker Electro Dragon Bandit
Firecracker The Log
Firecracker Electro Dragon The Log Bandit Golden Knight
Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon The Log Golden Knight
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker The Log Electro Dragon Bandit Golden Knight
Electro Dragon The Log Bandit Golden Knight
Firecracker The Log Bandit Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log Bandit
Firecracker Electro Dragon
P.E.K.K.A
Firecracker The Log
Electro Dragon Bandit
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker The Log Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker The Log Bandit Golden Knight
P.E.K.K.A
Firecracker Electro Dragon

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