My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Sparky
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Electro Spirit Firecracker Goblin Barrel Skeleton Army Sparky
The Log
Electro Spirit Firecracker Hog Rider Goblin Barrel Skeleton Army Sparky
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Electro Spirit Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Firecracker Hog Rider Goblin Barrel Skeleton Army Sparky
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Rocket The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Goblin Barrel Skeleton Army Hog Rider Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Sparky
Firecracker
Hog Rider Goblin Barrel Sparky
Hog Rider
Firecracker The Log Electro Spirit Rocket Goblin Barrel
Rocket
Hog Rider
Goblin Barrel
Firecracker Hog Rider Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
The Log
Hog Rider Sparky
Sparky
Electro Spirit Firecracker Goblin Barrel Skeleton Army The Log

Defense Synergies 1 6

Electro Spirit
The Log
Firecracker
The Log Skeleton Army
Hog Rider
Rocket
The Log
Goblin Barrel
Skeleton Army
Firecracker The Log Sparky
The Log
Firecracker Electro Spirit Rocket Skeleton Army Sparky
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Sparky
Skeleton Army Sparky Firecracker The Log
Rocket Skeleton Army Sparky
Skeleton Army Sparky Firecracker
Firecracker Rocket Skeleton Army The Log Sparky
Skeleton Army The Log Electro Spirit Firecracker
Rocket Electro Spirit Firecracker
Rocket Electro Spirit The Log Sparky
Sparky Skeleton Army
Skeleton Army Firecracker Sparky
Skeleton Army Electro Spirit Firecracker The Log
Firecracker
Skeleton Army Sparky Rocket The Log
Rocket Skeleton Army Sparky Electro Spirit Firecracker The Log
Skeleton Army Sparky
Rocket Skeleton Army The Log Sparky
Sparky Firecracker Skeleton Army
Electro Spirit Firecracker Skeleton Army The Log
The Log Electro Spirit Firecracker
Sparky
Skeleton Army Electro Spirit Firecracker The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Firecracker Rocket The Log
Skeleton Army Rocket The Log Sparky
Rocket Skeleton Army The Log Sparky
Skeleton Army Sparky
Firecracker Rocket Electro Spirit
Rocket Skeleton Army Sparky
Skeleton Army Sparky
Rocket Electro Spirit Firecracker Skeleton Army The Log Sparky
Skeleton Army Sparky
Sparky
Rocket Skeleton Army The Log
Rocket Skeleton Army Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Sparky Electro Spirit Firecracker Rocket The Log
Electro Spirit Firecracker The Log Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Sparky
Firecracker The Log
Rocket The Log Sparky
Firecracker Rocket The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Electro Spirit Rocket
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Rocket Sparky
Firecracker Rocket The Log Sparky
Firecracker Rocket
Rocket Firecracker The Log Sparky
Firecracker Rocket
Firecracker The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Rocket The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket Firecracker The Log Sparky
Rocket Firecracker The Log
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket The Log
Firecracker The Log Electro Spirit Sparky
Firecracker The Log Sparky
The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Sparky
Rocket Electro Spirit Firecracker
Sparky
Rocket The Log Sparky
Rocket Electro Spirit Firecracker Sparky
Sparky
Rocket Firecracker The Log Sparky
Electro Spirit Rocket Skeleton Army
Rocket Firecracker
The Log
Firecracker Rocket Sparky
The Log Firecracker
Rocket Sparky
Firecracker Sparky
Electro Spirit Firecracker Rocket The Log Sparky
Firecracker Rocket
Firecracker Rocket The Log Sparky
Sparky
Firecracker Rocket Sparky

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