My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch Princess
Zap
Firecracker Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Princess
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch Princess
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch P.E.K.K.A Princess
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch Princess
Poison
Firecracker Skeleton Army Witch Princess
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Princess Hog Rider Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Skeleton Army Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel P.E.K.K.A Princess
Hog Rider
Firecracker Goblin Barrel Witch Princess
Goblin Barrel
Firecracker Hog Rider Skeleton Army P.E.K.K.A Princess
Skeleton Army
Goblin Barrel
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Goblin Barrel Witch Princess
Electro Giant
Princess
Firecracker Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 0 5

Firecracker
Skeleton Army P.E.K.K.A Princess
Hog Rider
Goblin Barrel
Skeleton Army
Firecracker Princess
Witch
P.E.K.K.A
Firecracker Princess
Electro Giant
Princess
Firecracker Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army P.E.K.K.A Firecracker Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A Princess
Skeleton Army Firecracker
Firecracker Witch Princess
P.E.K.K.A Electro Giant
Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Firecracker
Skeleton Army Witch Firecracker Electro Giant Princess
Firecracker Witch Princess
Skeleton Army P.E.K.K.A Witch
Skeleton Army Firecracker Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Electro Giant
Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker Skeleton Army Witch
Witch Firecracker Princess
P.E.K.K.A
Skeleton Army Firecracker Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A Electro Giant
Firecracker
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Firecracker Electro Giant Witch Princess
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Electro Giant
Skeleton Army P.E.K.K.A Witch
Firecracker Skeleton Army Witch Electro Giant Princess
Skeleton Army Witch Electro Giant Firecracker P.E.K.K.A
Firecracker Witch P.E.K.K.A Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker
Firecracker Electro Giant Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Princess
Firecracker Princess
Firecracker Witch Electro Giant Princess
Princess
Firecracker Electro Giant Witch Princess
Witch
Firecracker Witch Princess
Witch Princess
Firecracker
Firecracker Witch Electro Giant Princess
Firecracker Witch Electro Giant
Firecracker Princess
P.E.K.K.A
Firecracker Princess
Skeleton Army Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker Princess
Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Electro Giant Princess
P.E.K.K.A
Firecracker

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