My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Witch Electro Dragon X-Bow Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch Electro Dragon
Zap
Firecracker Skeleton Army Witch X-Bow
Barbarian Barrel
Firecracker Skeleton Army Hunter Witch X-Bow
The Log
Firecracker Hog Rider Skeleton Army Hunter Witch X-Bow
Earthquake
Firecracker Hog Rider Skeleton Army Witch X-Bow
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Hog Rider Skeleton Army Hunter Witch Electro Dragon
Fireball
Firecracker Hog Rider Skeleton Army Hunter Witch Electro Dragon X-Bow
Poison
Firecracker Skeleton Army Hunter Witch Electro Dragon X-Bow
Lightning
Hunter Witch Electro Dragon X-Bow Goblinstein
Rocket
Hog Rider Hunter Witch Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Hog Rider Hunter Witch Electro Dragon Goblinstein X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Hog Rider Hunter

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider X-Bow
Hog Rider
Firecracker Hunter Witch
Skeleton Army
X-Bow
Hunter
Hog Rider X-Bow
Witch
Hog Rider
Electro Dragon
X-Bow
Firecracker Skeleton Army Hunter
Goblinstein

Defense Synergies 0 7

Firecracker
Skeleton Army Hunter Electro Dragon X-Bow
Hog Rider
Skeleton Army
Firecracker Electro Dragon X-Bow
Hunter
Firecracker
Witch
Electro Dragon
Electro Dragon
Firecracker Skeleton Army Witch
X-Bow
Firecracker Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon X-Bow
Skeleton Army Hunter Firecracker Witch Electro Dragon X-Bow
Skeleton Army Hunter Witch Electro Dragon
Skeleton Army Hunter Witch Firecracker Electro Dragon
Firecracker Skeleton Army X-Bow
Skeleton Army Firecracker Hunter Electro Dragon X-Bow
Hunter Firecracker Witch Electro Dragon X-Bow
Electro Dragon X-Bow
Hunter Witch Skeleton Army X-Bow
Skeleton Army Firecracker Hunter
Skeleton Army Witch Firecracker Hunter Electro Dragon X-Bow
Hunter Firecracker Witch Electro Dragon
Skeleton Army Hunter Witch Electro Dragon X-Bow
Skeleton Army Firecracker Hunter Witch Electro Dragon X-Bow
Skeleton Army Hunter X-Bow
Skeleton Army Hunter X-Bow
Firecracker Skeleton Army Hunter Witch Electro Dragon X-Bow
Firecracker Skeleton Army Hunter Witch Electro Dragon X-Bow
Hunter Witch Firecracker Electro Dragon
Hunter
Skeleton Army Firecracker Hunter Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch X-Bow
Firecracker Hunter Electro Dragon X-Bow
Skeleton Army Hunter Witch Electro Dragon
Skeleton Army Hunter X-Bow
Skeleton Army Hunter Witch
Firecracker Hunter Witch Electro Dragon
Skeleton Army Hunter Witch
Skeleton Army Hunter
Electro Dragon Firecracker Skeleton Army Witch X-Bow
Witch Skeleton Army
Hunter Witch Electro Dragon
Skeleton Army
Skeleton Army Hunter Witch
Firecracker Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Firecracker Hunter X-Bow
Firecracker Hunter Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon X-Bow
Firecracker Electro Dragon X-Bow
Electro Dragon X-Bow
Firecracker
Firecracker
Firecracker Hunter Witch Electro Dragon
Firecracker Witch
X-Bow Firecracker Hunter Electro Dragon
Firecracker Electro Dragon X-Bow
Electro Dragon X-Bow
Firecracker Electro Dragon X-Bow
Firecracker Electro Dragon
Firecracker Hunter
Firecracker Electro Dragon X-Bow
Firecracker X-Bow
X-Bow Firecracker Hunter Witch Electro Dragon
Firecracker Electro Dragon X-Bow
Firecracker Hunter Electro Dragon X-Bow
Firecracker Witch Electro Dragon X-Bow
X-Bow
X-Bow
Electro Dragon X-Bow
Firecracker Hunter Witch Electro Dragon
Witch
Firecracker X-Bow Hunter Witch Electro Dragon
Witch Electro Dragon X-Bow
Firecracker X-Bow
Firecracker Hunter Witch Electro Dragon X-Bow
Electro Dragon Firecracker Witch
Hunter Electro Dragon X-Bow
Firecracker Electro Dragon
Firecracker
Skeleton Army Witch Electro Dragon X-Bow
Firecracker Hunter Witch Electro Dragon
Firecracker Hunter Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch X-Bow
Firecracker Electro Dragon

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