My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Miner Bandit Sparky
Giant Snowball
Hog Rider Balloon Miner Lumberjack
Zap
Balloon Bandit Sparky
Barbarian Barrel
Ice Wizard Bandit Lumberjack Sparky
The Log
Hog Rider Bandit Lumberjack Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Balloon Miner Ice Wizard Bandit Lumberjack Sparky
Fireball
Hog Rider Balloon Ice Wizard Bandit Lumberjack Sparky
Poison
Balloon Ice Wizard Sparky
Lightning
Balloon Ice Wizard Bandit Lumberjack Sparky
Rocket
Hog Rider Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Ice Wizard Bandit Hog Rider Lumberjack Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tornado Miner Ice Wizard Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Tornado Balloon Bandit Lumberjack
Tornado
Sparky Hog Rider Balloon Ice Wizard
Balloon
Miner Lumberjack Hog Rider Tornado Ice Wizard Bandit Sparky
Miner
Balloon Bandit Lumberjack Sparky
Ice Wizard
Tornado Balloon Bandit Lumberjack
Bandit
Hog Rider Balloon Miner Ice Wizard Lumberjack
Lumberjack
Balloon Hog Rider Miner Ice Wizard Bandit Sparky
Sparky
Tornado Balloon Miner Lumberjack

Defense Synergies 2 4

Hog Rider
Tornado
Ice Wizard Sparky Sparky
Balloon
Miner
Ice Wizard
Tornado Bandit Lumberjack
Bandit
Ice Wizard Lumberjack
Lumberjack
Ice Wizard Bandit
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Lumberjack Sparky Ice Wizard Bandit
Tornado Lumberjack Sparky Ice Wizard Bandit
Lumberjack Sparky Ice Wizard Bandit
Tornado Lumberjack Sparky
Tornado Ice Wizard Bandit Lumberjack
Tornado Ice Wizard
Bandit Sparky
Sparky Tornado Ice Wizard Lumberjack
Tornado Miner Ice Wizard Bandit Lumberjack Sparky
Ice Wizard Tornado Bandit Lumberjack
Tornado Ice Wizard
Lumberjack Sparky Ice Wizard Bandit
Sparky Tornado Lumberjack
Sparky Bandit Lumberjack
Tornado Bandit Lumberjack Sparky
Sparky Tornado Lumberjack
Tornado Ice Wizard Bandit Lumberjack
Tornado Ice Wizard Bandit Lumberjack
Sparky Tornado Lumberjack
Bandit Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Sparky
Bandit Miner Lumberjack
Bandit Lumberjack Sparky
Lumberjack Tornado Bandit Sparky
Bandit Lumberjack Sparky
Tornado Ice Wizard
Sparky Ice Wizard Bandit Lumberjack
Lumberjack Sparky
Tornado Bandit Sparky
Sparky
Lumberjack Sparky
Tornado
Bandit Lumberjack Sparky
Sparky
Sparky Tornado Lumberjack
Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Tornado Miner Ice Wizard Bandit
Miner Bandit Sparky
Sparky
Sparky
Tornado Ice Wizard
Tornado Sparky
Tornado Ice Wizard
Miner Tornado Bandit
Tornado Lumberjack Sparky
Miner Tornado Bandit Sparky
Tornado
Miner Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky
Tornado Sparky
Sparky
Bandit Sparky
Tornado Miner
Sparky
Tornado
Tornado Sparky
Tornado Ice Wizard Sparky
Miner Tornado Ice Wizard Bandit Sparky
Tornado Miner Bandit Sparky
Miner Tornado Bandit Sparky
Tornado Ice Wizard Sparky
Sparky
Miner Bandit Sparky
Sparky
Sparky
Sparky
Bandit
Tornado Ice Wizard
Miner Lumberjack Sparky
Tornado Sparky
Sparky
Tornado Sparky
Tornado
Tornado Miner Bandit Sparky
Sparky
Sparky

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