My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Heal Spirit Dark Prince
The Log
Goblin Gang Heal Spirit Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Hog Rider Dark Prince
Fireball
Goblin Gang Hog Rider
Poison
Goblin Gang
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Tornado Hog Rider Dark Prince Freeze Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Goblin Gang Tornado Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dark Prince
Heal Spirit
Hog Rider Dark Prince Mega Knight Golden Knight
Hog Rider
Goblin Gang Freeze Heal Spirit Tornado Dark Prince Mega Knight Golden Knight
Tornado
Hog Rider Dark Prince Freeze Mega Knight
Dark Prince
Goblin Gang Heal Spirit Hog Rider Tornado
Freeze
Hog Rider Tornado
Mega Knight
Heal Spirit Hog Rider Tornado
Golden Knight
Heal Spirit Hog Rider

Defense Synergies 0 4

Goblin Gang
Dark Prince
Heal Spirit
Hog Rider
Tornado
Dark Prince Mega Knight
Dark Prince
Goblin Gang Tornado
Freeze
Mega Knight
Mega Knight
Tornado Freeze
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Goblin Gang Dark Prince Mega Knight
Goblin Gang Tornado Mega Knight Dark Prince Freeze
Goblin Gang Dark Prince Mega Knight
Tornado Dark Prince Mega Knight
Goblin Gang Tornado Freeze Dark Prince Mega Knight
Tornado Goblin Gang Freeze
Mega Knight Golden Knight
Goblin Gang Tornado
Goblin Gang Tornado Dark Prince Mega Knight
Goblin Gang Tornado Dark Prince Freeze Mega Knight
Goblin Gang Tornado
Mega Knight Goblin Gang Dark Prince Freeze
Mega Knight Goblin Gang Tornado Dark Prince Freeze Golden Knight
Goblin Gang Mega Knight
Tornado Goblin Gang Freeze Mega Knight
Mega Knight Goblin Gang Tornado Dark Prince
Mega Knight Goblin Gang Tornado Dark Prince Golden Knight
Tornado Freeze Dark Prince Mega Knight
Tornado
Goblin Gang Dark Prince Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince
Goblin Gang Mega Knight
Goblin Gang Mega Knight Dark Prince Golden Knight
Goblin Gang Dark Prince Mega Knight Tornado
Goblin Gang Dark Prince Mega Knight
Goblin Gang Tornado Freeze
Goblin Gang Dark Prince
Mega Knight Dark Prince
Freeze Mega Knight Tornado Dark Prince
Goblin Gang
Mega Knight Dark Prince Golden Knight
Mega Knight Tornado Dark Prince
Dark Prince Mega Knight Goblin Gang Golden Knight
Mega Knight
Goblin Gang Tornado Dark Prince Freeze Golden Knight
Mega Knight Dark Prince Freeze Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Golden Knight
Tornado Golden Knight
Dark Prince Freeze
Dark Prince Mega Knight
Tornado Freeze
Tornado
Tornado Freeze
Tornado Golden Knight
Goblin Gang Tornado
Tornado Dark Prince Golden Knight
Tornado
Golden Knight
Freeze
Golden Knight
Mega Knight
Tornado Freeze
Dark Prince Mega Knight
Tornado Mega Knight Golden Knight
Mega Knight
Tornado
Tornado
Tornado Freeze Dark Prince Mega Knight
Tornado Golden Knight
Tornado Mega Knight Golden Knight
Tornado Golden Knight
Tornado
Freeze
Mega Knight
Freeze
Mega Knight
Goblin Gang Dark Prince Freeze
Tornado
Freeze
Goblin Gang Dark Prince Mega Knight
Tornado
Dark Prince Mega Knight
Goblin Gang Tornado Freeze Golden Knight
Tornado
Tornado Dark Prince Freeze Mega Knight Golden Knight
Mega Knight

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