My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Curse
Giant Snowball
Dart Goblin Hog Rider Wall Breakers Goblin Curse
Zap
Firecracker Dart Goblin Wall Breakers Goblin Curse
Barbarian Barrel
Firecracker Dart Goblin Wall Breakers Goblin Curse
The Log
Firecracker Dart Goblin Hog Rider Wall Breakers Goblin Curse
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin Wall Breakers Goblin Curse
Royal Delivery
Firecracker Dart Goblin Hog Rider Wall Breakers
Fireball
Firecracker Dart Goblin Hog Rider Wall Breakers
Poison
Firecracker Dart Goblin Goblin Curse
Lightning
Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Firecracker Dart Goblin Tornado Hog Rider Freeze Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Firecracker Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Wall Breakers Tornado Monk
Dart Goblin
Firecracker Hog Rider Wall Breakers Monk
Hog Rider
Firecracker Freeze Dart Goblin Tornado
Wall Breakers
Firecracker Dart Goblin
Goblin Curse
Tornado
Firecracker Hog Rider Freeze
Freeze
Hog Rider Tornado
Monk
Firecracker Dart Goblin

Defense Synergies 0 3

Firecracker
Dart Goblin Tornado
Dart Goblin
Firecracker Tornado
Hog Rider
Wall Breakers
Goblin Curse
Tornado
Firecracker Dart Goblin
Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Curse Monk
Tornado Dart Goblin Goblin Curse Freeze
Firecracker Dart Goblin Goblin Curse Monk
Firecracker Tornado Monk
Tornado Freeze Firecracker Dart Goblin
Dart Goblin Tornado Firecracker Goblin Curse Freeze
Dart Goblin Monk
Goblin Curse Tornado
Tornado Firecracker Dart Goblin
Dart Goblin Goblin Curse Firecracker Tornado Freeze
Firecracker Dart Goblin Goblin Curse Tornado
Goblin Curse Freeze
Firecracker Dart Goblin Goblin Curse Tornado Freeze
Goblin Curse
Tornado Monk Goblin Curse Freeze
Firecracker Tornado
Firecracker Dart Goblin Tornado
Tornado Freeze Firecracker Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Tornado
Firecracker Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Monk
Tornado Monk
Goblin Curse
Firecracker Dart Goblin Goblin Curse Tornado Freeze Monk
Dart Goblin
Goblin Curse
Freeze Firecracker Tornado Monk
Dart Goblin Goblin Curse
Dart Goblin
Monk Tornado
Goblin Curse
Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin Tornado Freeze Monk
Firecracker Dart Goblin Goblin Curse Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Freeze Monk
Firecracker Monk Dart Goblin Goblin Curse Tornado
Dart Goblin
Firecracker Dart Goblin Freeze
Firecracker Goblin Curse
Firecracker Dart Goblin Goblin Curse Tornado Freeze Monk
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Goblin Curse Tornado Freeze
Monk Firecracker Dart Goblin Tornado
Tornado
Firecracker Monk Dart Goblin Tornado
Monk Firecracker Dart Goblin Goblin Curse Tornado
Firecracker Dart Goblin
Firecracker Dart Goblin Freeze Monk
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Monk Tornado Freeze
Firecracker Dart Goblin Monk
Firecracker Dart Goblin Goblin Curse Tornado Monk
Monk
Tornado
Tornado Monk
Monk
Firecracker Goblin Curse Tornado Freeze
Firecracker Dart Goblin Tornado Monk
Tornado Monk
Firecracker Dart Goblin Goblin Curse Tornado
Firecracker Dart Goblin Goblin Curse Tornado
Firecracker Dart Goblin Freeze
Dart Goblin
Firecracker Freeze Monk
Firecracker Goblin Curse Monk
Dart Goblin Freeze
Firecracker Dart Goblin Goblin Curse Tornado Monk
Freeze
Firecracker Dart Goblin
Firecracker Dart Goblin
Monk Tornado
Firecracker Dart Goblin
Firecracker Dart Goblin Tornado Freeze
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado Freeze Monk
Firecracker Dart Goblin Monk

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