My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Electro Spirit Firecracker Witch Electro Wizard
The Log
Electro Spirit Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Electro Spirit Firecracker Witch
Royal Delivery
Electro Spirit Firecracker Hog Rider Witch Electro Wizard
Fireball
Firecracker Hog Rider Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Hog Rider Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Firecracker Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Firecracker
Hog Rider Mega Knight
Hog Rider
Firecracker The Log Electro Spirit Witch Electro Wizard Mega Knight Golden Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Witch The Log Electro Wizard
Golden Knight
Hog Rider

Defense Synergies 1 13

Electro Spirit
The Log Electro Wizard Golden Knight
Firecracker
The Log Electro Wizard Mega Knight Golden Knight
Hog Rider
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Electro Spirit Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Electro Spirit Firecracker Witch The Log Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard
Golden Knight
Electro Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Golden Knight
Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Electro Spirit Firecracker Witch
Electro Spirit The Log Electro Wizard Mega Knight Golden Knight
Witch
Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Electro Spirit Firecracker The Log Mega Knight
Firecracker Witch Electro Wizard
Mega Knight Witch The Log Electro Wizard
Mega Knight Electro Spirit Firecracker Witch The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Firecracker Witch Electro Wizard
Mega Knight Electro Spirit Firecracker Witch The Log Electro Wizard Golden Knight
Witch The Log Electro Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Electro Spirit Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Witch The Log Electro Wizard Golden Knight
Mega Knight The Log Electro Wizard
Witch Mega Knight
Firecracker Electro Spirit Witch Electro Wizard
Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Electro Spirit Firecracker Witch The Log
Witch
Mega Knight Witch Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Witch Golden Knight
Firecracker Witch Mega Knight
Witch Electro Wizard Electro Spirit Firecracker The Log Golden Knight
Mega Knight Electro Spirit Firecracker Witch The Log Electro Wizard Golden Knight
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Electro Spirit Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard Golden Knight
Witch The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch Electro Wizard
Electro Wizard Electro Spirit Firecracker Witch
The Log Mega Knight
Electro Spirit Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Electro Spirit Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Electro Spirit Firecracker Witch The Log Electro Wizard Golden Knight
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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