My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers Witch Little Prince
Zap
Firecracker Wall Breakers Witch Little Prince
Barbarian Barrel
Firecracker Elixir Golem Wall Breakers Witch Little Prince
The Log
Firecracker Elixir Golem Hog Rider Wall Breakers Witch Little Prince
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Wall Breakers Witch Little Prince
Royal Delivery
Firecracker Elixir Golem Hog Rider Wall Breakers Witch P.E.K.K.A Little Prince
Fireball
Firecracker Elixir Golem Hog Rider Wall Breakers Witch Little Prince
Poison
Firecracker Elixir Golem Witch Little Prince
Lightning
Witch Little Prince
Rocket
Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Elixir Golem Little Prince Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Wall Breakers P.E.K.K.A
Elixir Golem
Firecracker Hog Rider Witch The Log
Hog Rider
Firecracker The Log Elixir Golem Witch Little Prince
Wall Breakers
Firecracker The Log
Witch
Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Elixir Golem Wall Breakers P.E.K.K.A Little Prince
Little Prince
Hog Rider The Log

Defense Synergies 2 3

Firecracker
The Log P.E.K.K.A
Elixir Golem
Hog Rider
Wall Breakers
Witch
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Witch Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A
Witch P.E.K.K.A Firecracker
Firecracker P.E.K.K.A The Log
The Log Firecracker
Firecracker Witch Little Prince
P.E.K.K.A The Log
Witch P.E.K.K.A
Firecracker Little Prince
Witch Firecracker The Log
Firecracker Witch
P.E.K.K.A Witch The Log
Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Firecracker Witch P.E.K.K.A
Firecracker Witch The Log Little Prince
Witch The Log Firecracker Little Prince
P.E.K.K.A
Firecracker Witch P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Firecracker The Log
P.E.K.K.A Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Witch
Firecracker Witch
P.E.K.K.A Witch
P.E.K.K.A
P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Witch
Firecracker Witch
Witch Firecracker P.E.K.K.A The Log Little Prince
Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Witch Little Prince
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch Little Prince
Firecracker Witch
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Little Prince
P.E.K.K.A
Firecracker

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