My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner Bandit
Giant Snowball
Hog Rider Goblin Barrel Miner
Zap
Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Royal Ghost Bandit
The Log
Hog Rider Goblin Barrel Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Wizard Goblin Barrel Miner Royal Ghost Bandit
Fireball
Hog Rider Wizard Goblin Barrel Bandit
Poison
Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Miner Royal Ghost Bandit Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Miner Royal Ghost

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Goblin Barrel Bandit Mega Knight
Wizard
Hog Rider Miner Royal Ghost Bandit Mega Knight
Goblin Barrel
Hog Rider Miner Royal Ghost Bandit Mega Knight
The Log
Hog Rider Miner Bandit Mega Knight
Miner
Wizard Goblin Barrel The Log Royal Ghost Bandit Mega Knight
Royal Ghost
Wizard Goblin Barrel Miner Bandit Mega Knight
Bandit
Hog Rider Wizard Goblin Barrel The Log Miner Royal Ghost Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel The Log Miner Royal Ghost Bandit

Defense Synergies 0 11

Hog Rider
Wizard
The Log Royal Ghost Bandit Mega Knight
Goblin Barrel
The Log
Wizard Miner Royal Ghost Bandit Mega Knight
Miner
The Log Mega Knight
Royal Ghost
Wizard The Log Mega Knight
Bandit
Wizard The Log Mega Knight
Mega Knight
Wizard The Log Miner Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
The Log Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
The Log Mega Knight
The Log Royal Ghost Bandit Mega Knight
Wizard
The Log Bandit Mega Knight
Miner Royal Ghost Bandit Mega Knight
Wizard The Log Royal Ghost Bandit Mega Knight
Wizard
Mega Knight Wizard The Log Bandit
Wizard Mega Knight The Log Royal Ghost
Bandit Mega Knight
The Log Bandit Mega Knight
Wizard Mega Knight
Mega Knight Wizard The Log Royal Ghost Bandit
Wizard The Log Royal Ghost Bandit Mega Knight
Wizard Royal Ghost Mega Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit
Bandit Wizard The Log Miner Royal Ghost Mega Knight
Bandit Mega Knight The Log
Mega Knight The Log Bandit
Bandit Mega Knight
Wizard
Bandit
Mega Knight
Mega Knight The Log Bandit
Mega Knight
Mega Knight The Log
Mega Knight Wizard Bandit
Wizard Mega Knight
The Log
Mega Knight Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Miner Royal Ghost Bandit
The Log Miner Bandit
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Miner Wizard Bandit
Miner Wizard The Log Bandit
Wizard
The Log Miner Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Mega Knight
Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Miner Wizard Royal Ghost Bandit
Wizard The Log Miner Bandit Mega Knight
Miner The Log Bandit
Wizard
Wizard
Wizard The Log Miner Bandit Mega Knight
Mega Knight
Wizard The Log
Bandit
Wizard
The Log
Miner Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Miner Royal Ghost Bandit Mega Knight
Wizard Mega Knight

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