My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch Prince Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Witch Prince Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Hog Rider Electro Wizard Inferno Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Hog Rider Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Goblin Barrel Witch Prince Electro Wizard
Wizard
Hog Rider Prince
Goblin Barrel
Prince Hog Rider
Witch
Hog Rider Prince
Prince
Goblin Barrel Hog Rider Wizard Witch The Log Electro Wizard
The Log
Hog Rider Prince
Electro Wizard
Hog Rider Prince
Inferno Dragon

Defense Synergies 1 10

Hog Rider
Wizard
Prince The Log Electro Wizard
Goblin Barrel
Witch
Prince The Log Electro Wizard
Prince
The Log Wizard Witch Electro Wizard
The Log
Prince Wizard Witch Electro Wizard Inferno Dragon
Electro Wizard
Wizard Witch Prince The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Inferno Dragon Witch Prince The Log Electro Wizard
Witch Prince Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Electro Wizard
Prince The Log
The Log Electro Wizard
Electro Wizard Inferno Dragon Wizard Witch
The Log Electro Wizard
Witch Inferno Dragon Prince
Prince Electro Wizard
Witch Electro Wizard Wizard The Log
Inferno Dragon Wizard Witch Electro Wizard
Prince Wizard Witch The Log Electro Wizard
Wizard Witch Prince The Log Electro Wizard
Inferno Dragon Prince Electro Wizard
Prince The Log Electro Wizard Inferno Dragon
Wizard Witch Prince Electro Wizard
Wizard Witch Prince The Log Electro Wizard
Wizard Witch The Log Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Wizard Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Electro Wizard
Electro Wizard Wizard Prince The Log Inferno Dragon
Witch Prince The Log Electro Wizard
Prince The Log Electro Wizard
Witch Prince Inferno Dragon
Wizard Witch Electro Wizard
Prince Witch Electro Wizard
Prince Inferno Dragon
Electro Wizard Witch Prince The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Prince The Log Electro Wizard
Prince Wizard Witch
Wizard Witch
Witch Electro Wizard Prince The Log Inferno Dragon
Wizard Witch The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Prince The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Electro Wizard
Wizard
The Log
Prince The Log
Wizard Witch The Log
Wizard The Log
Wizard Prince The Log Electro Wizard
Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard Witch
Witch Inferno Dragon
The Log Wizard Witch Electro Wizard
Wizard Witch Prince The Log
The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log
Electro Wizard
Prince
Wizard The Log
Electro Wizard Witch Prince
Wizard Witch Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Wizard
Prince
Witch The Log Electro Wizard
Witch Electro Wizard
Witch Prince The Log Electro Wizard
Prince Inferno Dragon
Wizard

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