My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Wizard Executioner Ice Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Executioner P.E.K.K.A Ice Wizard Lumberjack
Fireball
Hog Rider Wizard Executioner Ice Wizard Lumberjack
Poison
Wizard Executioner Ice Wizard
Lightning
Wizard Executioner Ice Wizard Lumberjack
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Ice Wizard Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Ice Wizard Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Hog Rider Lumberjack Wizard Executioner Goblin Machine P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Hog Rider Lumberjack Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Executioner Lumberjack Mega Knight
Wizard
Hog Rider P.E.K.K.A Lumberjack Mega Knight
Executioner
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Executioner Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Lumberjack
Hog Rider Wizard P.E.K.K.A Ice Wizard Mega Knight
Goblin Machine
Mega Knight
Hog Rider Wizard Executioner Lumberjack

Defense Synergies 0 9

Hog Rider
Wizard
P.E.K.K.A Ice Wizard Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Wizard P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Wizard Executioner Ice Wizard
Goblin Machine
Mega Knight
Wizard Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
P.E.K.K.A Lumberjack Executioner Ice Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Executioner Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Executioner Ice Wizard Lumberjack Mega Knight
Wizard Executioner Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Lumberjack Mega Knight
Executioner Ice Wizard Wizard Lumberjack Mega Knight
Executioner Wizard Ice Wizard
P.E.K.K.A Lumberjack Mega Knight Wizard Ice Wizard
Wizard Executioner Mega Knight P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Executioner P.E.K.K.A Lumberjack
Mega Knight Wizard Executioner Ice Wizard Lumberjack
Wizard Executioner Ice Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A
Wizard Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard Executioner Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Wizard Executioner Lumberjack
Wizard Executioner Mega Knight
Executioner P.E.K.K.A Lumberjack
Executioner Mega Knight Wizard P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard
Wizard Executioner Mega Knight
Wizard Executioner Ice Wizard Goblin Machine
Wizard Executioner
Wizard Executioner Ice Wizard
Wizard
Lumberjack
Wizard Goblin Machine
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Executioner Goblin Machine Mega Knight
Wizard Goblin Machine Mega Knight
Mega Knight
Wizard
Wizard Executioner Ice Wizard Goblin Machine Mega Knight
Wizard Executioner Ice Wizard
Wizard Mega Knight
Wizard Executioner Ice Wizard
Wizard
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Wizard Executioner Ice Wizard
Wizard Executioner Lumberjack Mega Knight
Wizard Executioner
Executioner P.E.K.K.A Mega Knight
Executioner
Executioner Mega Knight
P.E.K.K.A
Wizard Mega Knight

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