My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Wizard X-Bow Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Flying Machine Hog Rider Goblin Hut Goblin Barrel
Zap
Flying Machine Goblin Hut Goblin Barrel X-Bow
Barbarian Barrel
Goblin Hut Wizard Goblin Barrel X-Bow
The Log
Hog Rider Goblin Hut Goblin Barrel X-Bow
Earthquake
Hog Rider Goblin Hut Goblin Barrel X-Bow
Arrows
Flying Machine Goblin Hut Goblin Barrel
Royal Delivery
Flying Machine Hog Rider Goblin Hut Wizard Goblin Barrel
Fireball
Flying Machine Hog Rider Goblin Hut Wizard Goblin Barrel X-Bow
Poison
Flying Machine Goblin Hut Wizard X-Bow
Lightning
Goblin Hut Wizard X-Bow
Rocket
Hog Rider Goblin Hut Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Flying Machine Hog Rider Goblin Hut Wizard X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Void Flying Machine Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Hog Rider Goblin Hut X-Bow
Hog Rider
Flying Machine Goblin Hut Wizard Goblin Barrel Void
Goblin Hut
Flying Machine Hog Rider Goblin Barrel X-Bow
Wizard
Hog Rider
Goblin Barrel
Hog Rider Goblin Hut
Void
Hog Rider Electro Giant
X-Bow
Flying Machine Goblin Hut
Electro Giant
Void

Defense Synergies 0 3

Flying Machine
Goblin Hut
Hog Rider
Goblin Hut
Flying Machine Wizard X-Bow
Wizard
Goblin Hut
Goblin Barrel
Void
X-Bow
Goblin Hut
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Wizard Void X-Bow
Flying Machine Goblin Hut X-Bow
Goblin Hut Void
Goblin Hut
X-Bow
Flying Machine X-Bow
Flying Machine Goblin Hut Wizard Void X-Bow
Flying Machine Void X-Bow Electro Giant
Goblin Hut X-Bow
Flying Machine Goblin Hut Wizard X-Bow Electro Giant
Flying Machine Goblin Hut Wizard
Goblin Hut Flying Machine Wizard X-Bow
Wizard Goblin Hut X-Bow
Goblin Hut X-Bow
Goblin Hut X-Bow Electro Giant
Wizard Goblin Hut X-Bow
Flying Machine Goblin Hut Wizard X-Bow
Wizard Flying Machine Goblin Hut
Goblin Hut
Wizard Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Void X-Bow Electro Giant
Void Flying Machine Wizard X-Bow
Goblin Hut
X-Bow
Goblin Hut
Wizard Electro Giant Flying Machine Goblin Hut
Flying Machine Goblin Hut Void
Void Flying Machine Goblin Hut X-Bow
Goblin Hut
Flying Machine Goblin Hut
Void Electro Giant
Wizard
Wizard Flying Machine Electro Giant
Goblin Hut Electro Giant Flying Machine X-Bow
Flying Machine Goblin Hut Wizard Electro Giant
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine X-Bow
Void Flying Machine X-Bow
Flying Machine Goblin Hut Void X-Bow
Flying Machine Void
Wizard
Wizard Electro Giant Flying Machine
Flying Machine Wizard
X-Bow Flying Machine Wizard
Void Flying Machine Wizard X-Bow
Void X-Bow
Void Flying Machine Wizard X-Bow
Void Flying Machine Wizard
Flying Machine Goblin Hut Void
Flying Machine Void X-Bow
Flying Machine Goblin Hut X-Bow
X-Bow Flying Machine Goblin Hut Wizard
Flying Machine Goblin Hut Wizard X-Bow
Void Flying Machine Wizard X-Bow
Flying Machine Wizard Void X-Bow Electro Giant
Void X-Bow
Wizard Void
Void X-Bow
Flying Machine Void X-Bow
Electro Giant Wizard
Void X-Bow Flying Machine Wizard
Void Flying Machine Wizard X-Bow
Void X-Bow
Flying Machine Wizard Void X-Bow Electro Giant
Flying Machine Goblin Hut Wizard Void Electro Giant
Void
Void Wizard X-Bow
Void
Wizard
Flying Machine Goblin Hut Void X-Bow
Flying Machine Wizard
Void Flying Machine Wizard
Flying Machine Wizard
Void Electro Giant
Flying Machine
Electro Giant Flying Machine
Flying Machine Void
Void Flying Machine X-Bow Electro Giant
Wizard Void
Void

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