My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Cannon Cart
Giant Snowball
Hog Rider Guards
Zap
Guards Cannon Cart
Barbarian Barrel
Wizard Guards Cannon Cart Royal Ghost
The Log
Hog Rider Guards Cannon Cart
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Cannon Cart Royal Ghost
Fireball
Hog Rider Wizard Cannon Cart
Poison
Wizard Guards
Lightning
Wizard Cannon Cart Archer Queen
Rocket
Hog Rider Wizard Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Hog Rider Wizard Cannon Cart Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Guards Cannon Cart Mega Knight Archer Queen
Wizard
Hog Rider Royal Ghost Mega Knight
Guards
Hog Rider The Log
Cannon Cart
The Log Hog Rider Royal Ghost Archer Queen
The Log
Hog Rider Cannon Cart Guards Mega Knight
Royal Ghost
Wizard Cannon Cart Mega Knight
Mega Knight
Hog Rider Wizard The Log Royal Ghost Archer Queen
Archer Queen
Hog Rider Cannon Cart Mega Knight

Defense Synergies 1 12

Hog Rider
Wizard
Guards Cannon Cart The Log Royal Ghost Mega Knight
Guards
Wizard Cannon Cart The Log Archer Queen
Cannon Cart
Wizard Guards Royal Ghost
The Log
Archer Queen Wizard Guards Royal Ghost Mega Knight
Royal Ghost
Wizard Cannon Cart The Log Mega Knight
Mega Knight
Wizard The Log Royal Ghost
Archer Queen
The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log
Cannon Cart The Log Mega Knight
Mega Knight Cannon Cart
Guards Cannon Cart Mega Knight
The Log Mega Knight
The Log Guards Cannon Cart Royal Ghost Mega Knight
Wizard
Cannon Cart The Log Mega Knight
Archer Queen
Guards Cannon Cart Royal Ghost Mega Knight
Guards Wizard Cannon Cart The Log Royal Ghost Mega Knight
Wizard
Mega Knight Wizard Guards Cannon Cart The Log
Wizard Mega Knight Guards Cannon Cart The Log Royal Ghost
Cannon Cart Mega Knight
The Log Mega Knight
Wizard Mega Knight Cannon Cart
Mega Knight Wizard Guards Cannon Cart The Log Royal Ghost
Wizard The Log Guards Cannon Cart Royal Ghost Mega Knight
Cannon Cart
Wizard Royal Ghost Mega Knight Guards Cannon Cart The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Cannon Cart Royal Ghost
Wizard Cannon Cart The Log Royal Ghost Mega Knight
Guards Mega Knight Cannon Cart The Log
Guards Mega Knight Cannon Cart The Log
Guards Cannon Cart Mega Knight
Wizard
Guards Cannon Cart
Mega Knight Cannon Cart
Mega Knight Cannon Cart The Log
Guards
Mega Knight Guards Cannon Cart
Mega Knight Guards The Log Archer Queen
Cannon Cart Mega Knight Wizard Guards
Wizard Cannon Cart Mega Knight
Guards Cannon Cart The Log Archer Queen
Mega Knight Wizard Cannon Cart The Log Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost
The Log Royal Ghost
Cannon Cart The Log
Cannon Cart Guards The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Guards
Wizard Cannon Cart The Log
Wizard Archer Queen
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Wizard Cannon Cart The Log
Wizard Cannon Cart The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Cannon Cart The Log
The Log Wizard Mega Knight
The Log Wizard Royal Ghost
Wizard The Log Mega Knight
The Log
Wizard
Wizard Guards
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Guards Cannon Cart
Wizard Archer Queen
The Log
Wizard Cannon Cart Mega Knight
The Log Wizard
Archer Queen
Cannon Cart Mega Knight Archer Queen
Guards The Log Archer Queen
Archer Queen
Cannon Cart The Log Royal Ghost Mega Knight Archer Queen
Cannon Cart
Wizard Mega Knight

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