My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Wizard Guards Executioner
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards Electro Dragon Bowler Executioner
Fireball
Hog Rider Wizard Electro Dragon Bowler Executioner
Poison
Wizard Guards Electro Dragon Executioner
Lightning
Wizard Electro Dragon Bowler Executioner
Rocket
Hog Rider Wizard Electro Dragon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Hog Rider Wizard Electro Dragon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Guards Tornado Bowler Executioner
Wizard
Tornado Hog Rider
Guards
Hog Rider The Log
Tornado
Wizard Executioner Hog Rider Electro Dragon Bowler The Log
Electro Dragon
Tornado Bowler Executioner
Bowler
Hog Rider Tornado Electro Dragon Executioner The Log
Executioner
Tornado Hog Rider Electro Dragon Bowler The Log
The Log
Hog Rider Guards Tornado Bowler Executioner

Defense Synergies 4 10

Hog Rider
Wizard
Tornado Guards The Log
Guards
Wizard Electro Dragon Executioner The Log
Tornado
Wizard Bowler Executioner Electro Dragon The Log
Electro Dragon
Guards Tornado Bowler The Log
Bowler
Tornado The Log Electro Dragon
Executioner
Tornado Guards The Log
The Log
Bowler Wizard Guards Tornado Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Dragon Executioner The Log
Electro Dragon Executioner The Log
Tornado Bowler Electro Dragon Executioner
Guards Electro Dragon Bowler
Tornado Bowler The Log
Tornado Bowler The Log Guards Electro Dragon Executioner
Tornado Wizard Electro Dragon Executioner
Bowler Electro Dragon The Log
Tornado
Guards Tornado Bowler
Guards Executioner Wizard Tornado Electro Dragon Bowler The Log
Executioner Wizard Tornado Electro Dragon
Bowler Wizard Guards Electro Dragon The Log
Wizard Bowler Executioner Guards Tornado Electro Dragon The Log
Tornado Bowler The Log
Wizard Tornado Electro Dragon Bowler Executioner
Wizard Guards Tornado Electro Dragon Bowler Executioner The Log
Wizard Tornado Executioner The Log Guards Electro Dragon Bowler
Tornado
Wizard Bowler Guards Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Wizard Electro Dragon Bowler Executioner The Log
Guards Electro Dragon Bowler The Log
Guards Bowler Tornado The Log
Guards Bowler Executioner
Wizard Executioner Tornado Electro Dragon
Guards Bowler
Electro Dragon Tornado The Log
Guards
Guards Electro Dragon Bowler
Guards Tornado Bowler The Log
Bowler Wizard Guards Executioner
Wizard Electro Dragon Bowler Executioner
Guards Electro Dragon Tornado Bowler Executioner The Log
Bowler Executioner Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Tornado Electro Dragon Bowler Executioner The Log
Electro Dragon The Log
Guards The Log
Wizard Executioner Bowler The Log
Wizard Executioner Tornado Electro Dragon
Wizard Tornado Bowler Executioner The Log
The Log Wizard Tornado Electro Dragon Bowler Executioner
The Log Wizard Tornado Electro Dragon
Guards Tornado Electro Dragon Bowler
Wizard Tornado Electro Dragon Bowler The Log
Wizard Tornado Electro Dragon Executioner
Bowler Executioner The Log
Electro Dragon
The Log
Wizard Electro Dragon Bowler Executioner The Log
Wizard Electro Dragon Bowler Executioner The Log
Tornado
Wizard Electro Dragon Bowler Executioner The Log
Wizard Tornado Electro Dragon Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Electro Dragon The Log
Tornado The Log Wizard Electro Dragon Bowler Executioner
The Log Wizard Tornado Electro Dragon Bowler Executioner
Wizard Tornado Electro Dragon Bowler The Log
Tornado The Log
Wizard Tornado Electro Dragon Executioner
Electro Dragon Wizard Guards
Bowler
Wizard Electro Dragon The Log
Electro Dragon
Wizard Bowler The Log
Guards Electro Dragon
Wizard Tornado Electro Dragon Executioner
The Log
Wizard Electro Dragon Bowler Executioner
The Log Wizard Electro Dragon Bowler Executioner
Tornado
Electro Dragon Executioner
Electro Dragon Guards Tornado Bowler The Log
Tornado Electro Dragon Executioner
Electro Dragon Tornado Bowler Executioner The Log
Wizard Electro Dragon Bowler

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