My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Miner Princess Lumberjack
Zap
Skeleton Army Princess
Barbarian Barrel
Wizard Skeleton Army Princess Lumberjack
The Log
Hog Rider Skeleton Army Princess Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Hog Rider Wizard Skeleton Army Baby Dragon Miner Princess Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon Princess Lumberjack
Poison
Wizard Skeleton Army Princess
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Princess Hog Rider Baby Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Miner Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Baby Dragon Princess Lumberjack
Wizard
Hog Rider Miner Lumberjack
Skeleton Army
Baby Dragon
Hog Rider Miner Lumberjack
The Log
Hog Rider Miner Princess Lumberjack
Miner
Wizard Baby Dragon The Log Lumberjack
Princess
Hog Rider The Log
Lumberjack
Hog Rider Wizard Baby Dragon The Log Miner

Defense Synergies 0 11

Hog Rider
Wizard
Skeleton Army The Log Lumberjack
Skeleton Army
Wizard The Log Princess Lumberjack
Baby Dragon
The Log Lumberjack
The Log
Wizard Skeleton Army Baby Dragon Miner Princess Lumberjack
Miner
The Log
Princess
Skeleton Army The Log
Lumberjack
Wizard Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Skeleton Army Lumberjack The Log
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Princess Lumberjack
Skeleton Army The Log Baby Dragon Lumberjack
Wizard Baby Dragon Princess
Baby Dragon The Log
Skeleton Army Princess Lumberjack
Skeleton Army Miner Lumberjack
Skeleton Army Wizard Baby Dragon The Log Princess Lumberjack
Wizard Baby Dragon Princess
Skeleton Army Lumberjack Wizard The Log
Wizard Skeleton Army Baby Dragon The Log Princess Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Wizard Skeleton Army Lumberjack
Wizard Skeleton Army Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Princess Lumberjack
Lumberjack
Wizard Skeleton Army Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Wizard Baby Dragon The Log Miner Lumberjack
Skeleton Army Lumberjack The Log
Skeleton Army Lumberjack The Log
Skeleton Army Lumberjack
Wizard Baby Dragon Princess
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Baby Dragon The Log
Skeleton Army
Lumberjack
Skeleton Army The Log
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army Baby Dragon Princess
Skeleton Army Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon The Log
Baby Dragon The Log Miner Princess
Baby Dragon The Log Miner
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Princess
Wizard Baby Dragon The Log Princess
The Log Wizard Baby Dragon Princess
The Log Miner Wizard
Lumberjack
Miner Wizard The Log Princess
Wizard Baby Dragon Princess
Baby Dragon The Log Miner Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Princess
Wizard Baby Dragon The Log Miner Princess
Baby Dragon The Log
Wizard Princess
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Princess
The Log Miner Wizard Baby Dragon Princess
Wizard Baby Dragon The Log Miner Princess
Miner Baby Dragon The Log
Wizard Baby Dragon Princess
Wizard
Wizard The Log Miner
Princess
Wizard The Log Princess
Skeleton Army Princess
Wizard Baby Dragon Princess
The Log
Miner Wizard Baby Dragon Princess Lumberjack
The Log Wizard Baby Dragon Princess
Baby Dragon The Log Princess
Princess
Baby Dragon The Log Miner Princess
Wizard

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