My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon Inferno Dragon Graveyard
Giant Snowball
Hog Rider Skeleton Army Balloon Inferno Dragon Graveyard
Zap
Skeleton Army Balloon Inferno Dragon Graveyard
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Graveyard
The Log
Hog Rider Skeleton Army Graveyard
Earthquake
Hog Rider Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Hog Rider Wizard Skeleton Army Balloon P.E.K.K.A Electro Wizard Inferno Dragon Graveyard
Fireball
Hog Rider Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Balloon Electro Wizard Graveyard
Lightning
Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Electro Wizard Inferno Dragon Wizard Balloon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Hog Rider Electro Wizard Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Balloon Electro Wizard Graveyard
Wizard
Hog Rider Balloon P.E.K.K.A
Skeleton Army
Balloon
Hog Rider Wizard Electro Wizard Graveyard
P.E.K.K.A
Electro Wizard Wizard Graveyard
Electro Wizard
P.E.K.K.A Graveyard Hog Rider Balloon
Inferno Dragon
Graveyard
Electro Wizard Hog Rider Balloon P.E.K.K.A

Defense Synergies 0 7

Hog Rider
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Wizard Electro Wizard Inferno Dragon
Balloon
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard Skeleton Army P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Electro Wizard
Electro Wizard Inferno Dragon Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Wizard
Inferno Dragon Wizard Electro Wizard
Skeleton Army P.E.K.K.A Wizard Electro Wizard
Wizard Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Skeleton Army P.E.K.K.A Electro Wizard
Wizard Skeleton Army Electro Wizard
Wizard Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Electro Wizard Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard P.E.K.K.A Inferno Dragon
Wizard P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Wizard
Wizard
Wizard Electro Wizard
Wizard
Wizard
Wizard
Inferno Dragon
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Skeleton Army
Wizard Electro Wizard
Wizard Electro Wizard
Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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