My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Phoenix
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch Phoenix
Lightning
Wizard Witch Phoenix
Rocket
Hog Rider Wizard Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Barrel Skeleton Army Hog Rider Phoenix Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Goblin Barrel Witch The Log Phoenix
Hog Rider
Giant Snowball The Log Wizard Goblin Barrel Witch
Wizard
Hog Rider
Goblin Barrel
Giant Snowball Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Giant Snowball Hog Rider
The Log
Hog Rider Giant Snowball
Phoenix
Giant Snowball

Defense Synergies 0 8

Giant Snowball
Wizard Witch The Log Phoenix
Hog Rider
Wizard
Giant Snowball Skeleton Army The Log
Goblin Barrel
Skeleton Army
Wizard The Log
Witch
Giant Snowball The Log
The Log
Giant Snowball Wizard Skeleton Army Witch
Phoenix
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Witch The Log Phoenix
Skeleton Army Witch Giant Snowball
Skeleton Army Witch Phoenix
Skeleton Army The Log
Skeleton Army The Log Giant Snowball
Giant Snowball Wizard Witch Phoenix
The Log Phoenix
Witch Skeleton Army Phoenix
Skeleton Army Giant Snowball Phoenix
Skeleton Army Witch Giant Snowball Wizard The Log
Giant Snowball Wizard Witch Phoenix
Skeleton Army Giant Snowball Wizard Witch The Log
Wizard Skeleton Army Giant Snowball Witch The Log
Skeleton Army Phoenix
Skeleton Army Giant Snowball The Log
Wizard Skeleton Army Witch
Giant Snowball Wizard Skeleton Army Witch The Log
Giant Snowball Wizard Witch The Log
Phoenix
Wizard Skeleton Army Giant Snowball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Witch
Giant Snowball Wizard The Log Phoenix
Skeleton Army Witch The Log
Skeleton Army The Log Phoenix
Skeleton Army Witch Phoenix
Wizard Giant Snowball Witch
Skeleton Army Witch Phoenix
Skeleton Army Phoenix
Giant Snowball Skeleton Army Witch The Log Phoenix
Witch Skeleton Army Phoenix
Witch Phoenix
Skeleton Army Giant Snowball The Log Phoenix
Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Phoenix The Log
Giant Snowball Wizard Witch The Log Phoenix
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Witch
Wizard Witch The Log
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Giant Snowball
Wizard The Log
Giant Snowball Wizard
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Wizard Witch The Log
Wizard The Log
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball Wizard Witch The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball The Log Wizard Witch
Witch
The Log Giant Snowball Wizard Witch
Giant Snowball Wizard Witch The Log
The Log
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball
Giant Snowball Wizard The Log
Skeleton Army Witch
Giant Snowball Wizard Witch
The Log
Wizard
The Log Giant Snowball Wizard
Giant Snowball
Giant Snowball Witch The Log
Giant Snowball Witch
Giant Snowball Witch The Log
Wizard

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