My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Giant Skeleton Sparky
Giant Snowball
Hog Rider Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Wizard Wall Breakers Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Hog Rider Wall Breakers Skeleton Army Giant Skeleton Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Hog Rider Wizard Wall Breakers Skeleton Army Giant Skeleton Electro Wizard Sparky
Fireball
Hog Rider Wizard Wall Breakers Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Hog Rider Electro Wizard Wizard Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Hog Rider Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Lightning Wizard Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton Sparky
Wall Breakers
Electro Wizard
Skeleton Army
Sparky
Giant Skeleton
Hog Rider Wizard Lightning Electro Wizard Sparky
Lightning
Hog Rider Giant Skeleton
Electro Wizard
Hog Rider Wall Breakers Giant Skeleton Sparky
Sparky
Wizard Skeleton Army Giant Skeleton Electro Wizard

Defense Synergies 0 7

Hog Rider
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Wall Breakers
Skeleton Army
Wizard Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Wizard Skeleton Army Electro Wizard
Lightning
Electro Wizard
Wizard Skeleton Army Giant Skeleton
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard Sparky
Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Giant Skeleton Lightning Electro Wizard
Skeleton Army Sparky Electro Wizard
Lightning Skeleton Army Giant Skeleton Sparky
Skeleton Army Electro Wizard
Lightning Electro Wizard Wizard
Lightning Giant Skeleton Electro Wizard Sparky
Sparky Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard Sparky
Skeleton Army Electro Wizard Wizard Giant Skeleton
Wizard Electro Wizard
Skeleton Army Sparky Wizard Giant Skeleton Lightning Electro Wizard
Wizard Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Lightning Electro Wizard Sparky
Wizard Sparky Skeleton Army Electro Wizard
Wizard Skeleton Army Electro Wizard
Wizard Giant Skeleton Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard Sparky
Electro Wizard Wizard Lightning
Skeleton Army Giant Skeleton Lightning Electro Wizard Sparky
Skeleton Army Giant Skeleton Lightning Electro Wizard Sparky
Giant Skeleton Skeleton Army Sparky
Wizard Electro Wizard
Skeleton Army Sparky Giant Skeleton Lightning Electro Wizard
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Lightning Electro Wizard Skeleton Army Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Lightning Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Lightning Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Giant Skeleton Lightning
Wizard Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton Sparky
Electro Wizard
Lightning Giant Skeleton Sparky
Lightning Giant Skeleton Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard Lightning
Wizard Lightning
Lightning Electro Wizard Sparky
Lightning Wizard Electro Wizard Sparky
Lightning Wizard
Lightning Sparky
Lightning
Lightning Sparky
Lightning Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Lightning Sparky
Lightning Wizard Electro Wizard Sparky
Lightning Wizard
Lightning Giant Skeleton Sparky
Lightning Wizard
Lightning Sparky
Lightning
Wizard Sparky
Wizard Lightning Electro Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Lightning Wizard Electro Wizard Sparky
Lightning Electro Wizard Wizard
Lightning Sparky
Lightning Wizard Sparky
Lightning Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Lightning Sparky
Lightning Electro Wizard Skeleton Army
Lightning Wizard Electro Wizard
Lightning Wizard Electro Wizard Sparky
Wizard Lightning
Lightning Giant Skeleton Sparky
Sparky
Giant Skeleton Lightning Electro Wizard Sparky
Lightning Electro Wizard
Lightning Giant Skeleton Electro Wizard Sparky
Sparky
Lightning Wizard Sparky

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