My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Firecracker Minion Horde Three Musketeers
Barbarian Barrel
Firecracker Three Musketeers
The Log
Firecracker Three Musketeers
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Three Musketeers P.E.K.K.A
Fireball
Firecracker Minion Horde Three Musketeers
Poison
Firecracker Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Minion Horde Lightning P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Firecracker Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Three Musketeers P.E.K.K.A Golem
Minion Horde
Rage Golem
Three Musketeers
Firecracker Rage The Log
Rage
Minion Horde Three Musketeers
Lightning
Golem
P.E.K.K.A
Firecracker The Log
Golem
Lightning Firecracker Minion Horde The Log
The Log
Three Musketeers P.E.K.K.A Golem

Defense Synergies 2 4

Firecracker
The Log P.E.K.K.A
Minion Horde
The Log
Three Musketeers
The Log
Rage
Lightning
The Log
P.E.K.K.A
The Log Firecracker
Golem
The Log
Firecracker P.E.K.K.A Minion Horde Three Musketeers Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Minion Horde The Log
Minion Horde P.E.K.K.A Firecracker Three Musketeers The Log
Minion Horde Three Musketeers P.E.K.K.A Lightning
Minion Horde Three Musketeers P.E.K.K.A Firecracker
Lightning Firecracker P.E.K.K.A The Log
The Log Firecracker
Minion Horde Three Musketeers Lightning Firecracker
Lightning P.E.K.K.A The Log
Minion Horde Three Musketeers P.E.K.K.A
Firecracker Minion Horde
Minion Horde Firecracker The Log
Minion Horde Three Musketeers Firecracker
Minion Horde P.E.K.K.A Three Musketeers Lightning The Log
Three Musketeers Firecracker Minion Horde P.E.K.K.A The Log
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers Lightning P.E.K.K.A The Log
Minion Horde Three Musketeers Firecracker P.E.K.K.A
Firecracker Minion Horde Three Musketeers The Log
The Log Firecracker
P.E.K.K.A Three Musketeers
Firecracker Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Lightning The Log
P.E.K.K.A Minion Horde Lightning The Log
Lightning P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Three Musketeers
Firecracker Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Lightning
P.E.K.K.A Minion Horde
Minion Horde Lightning P.E.K.K.A Firecracker The Log
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Minion Horde Three Musketeers
Firecracker Minion Horde Three Musketeers
Firecracker Minion Horde Three Musketeers Lightning P.E.K.K.A The Log
Firecracker Minion Horde P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Minion Horde The Log
Firecracker The Log
Lightning Minion Horde The Log
Lightning Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Minion Horde
Firecracker Minion Horde The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Minion Horde Three Musketeers
Firecracker Lightning Minion Horde The Log
Lightning Firecracker
Lightning Firecracker Three Musketeers The Log
Lightning Firecracker Minion Horde
Lightning Firecracker The Log
Lightning Firecracker Minion Horde Three Musketeers The Log
Lightning Firecracker Minion Horde Three Musketeers The Log
Lightning Three Musketeers
Minion Horde Lightning
Lightning Firecracker Three Musketeers The Log
Lightning Firecracker The Log
Lightning Minion Horde The Log
Lightning
Lightning The Log
Lightning Minion Horde The Log
Firecracker The Log
Minion Horde
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Minion Horde
Lightning Firecracker Minion Horde
Lightning Minion Horde
Lightning Minion Horde The Log
Lightning Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker Lightning The Log
Minion Horde Lightning
Lightning Firecracker Three Musketeers
The Log
Lightning Firecracker Minion Horde Three Musketeers
The Log Firecracker Lightning
Lightning
Firecracker Minion Horde Three Musketeers P.E.K.K.A
Firecracker Minion Horde Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
P.E.K.K.A
Lightning Firecracker

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