My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Night Witch
Giant Snowball
Minion Horde Royal Hogs Night Witch
Zap
Minion Horde Royal Hogs Night Witch
Barbarian Barrel
Wizard Royal Hogs Magic Archer Night Witch
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Hogs Night Witch
Royal Delivery
Minion Horde Battle Healer Wizard Royal Hogs Magic Archer Night Witch
Fireball
Minion Horde Battle Healer Wizard Royal Hogs Magic Archer Night Witch
Poison
Minion Horde Battle Healer Wizard Royal Hogs Magic Archer Night Witch
Lightning
Battle Healer Wizard Magic Archer Night Witch
Rocket
Minion Horde Battle Healer Wizard Royal Hogs Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Healer Magic Archer Night Witch Minion Horde Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Battle Healer Magic Archer Night Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Battle Healer
Battle Healer
Rage Minion Horde Royal Hogs Magic Archer Night Witch
Wizard
Royal Hogs Rage Mega Knight
Royal Hogs
Battle Healer Wizard Magic Archer Mega Knight
Rage
Minion Horde Battle Healer Wizard Night Witch
Magic Archer
Battle Healer Royal Hogs Mega Knight
Night Witch
Battle Healer Rage Mega Knight
Mega Knight
Minion Horde Wizard Royal Hogs Magic Archer Night Witch

Defense Synergies 0 7

Minion Horde
Battle Healer
Battle Healer
Minion Horde Magic Archer Night Witch
Wizard
Mega Knight
Royal Hogs
Rage
Magic Archer
Battle Healer Night Witch Mega Knight
Night Witch
Battle Healer Magic Archer Mega Knight
Mega Knight
Wizard Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Battle Healer Night Witch Mega Knight
Minion Horde Mega Knight Night Witch
Minion Horde Night Witch Mega Knight
Battle Healer Mega Knight
Magic Archer Night Witch Mega Knight
Minion Horde Wizard Magic Archer Night Witch
Battle Healer Magic Archer Mega Knight
Minion Horde Night Witch
Minion Horde Battle Healer Night Witch Mega Knight
Minion Horde Wizard Magic Archer Night Witch Mega Knight
Minion Horde Wizard Magic Archer Night Witch
Minion Horde Night Witch Mega Knight Battle Healer Wizard
Wizard Mega Knight Minion Horde Magic Archer Night Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Night Witch
Mega Knight Minion Horde Battle Healer Wizard Magic Archer Night Witch
Wizard Battle Healer Magic Archer Mega Knight
Wizard Mega Knight Minion Horde Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Battle Healer Wizard Magic Archer Mega Knight
Mega Knight Minion Horde Battle Healer
Mega Knight Minion Horde Battle Healer Night Witch
Minion Horde Battle Healer Night Witch Mega Knight
Wizard Minion Horde Magic Archer
Minion Horde Battle Healer Night Witch
Mega Knight Minion Horde Battle Healer
Minion Horde Mega Knight Magic Archer
Minion Horde
Mega Knight Minion Horde
Mega Knight
Mega Knight Minion Horde Wizard Night Witch
Wizard Minion Horde Magic Archer Mega Knight
Minion Horde Battle Healer Magic Archer Night Witch
Mega Knight Minion Horde Battle Healer Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Magic Archer
Minion Horde Magic Archer
Wizard Minion Horde Magic Archer Mega Knight
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Minion Horde Night Witch
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard Mega Knight
Minion Horde Night Witch
Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Minion Horde Magic Archer Night Witch Mega Knight
Wizard
Minion Horde
Wizard Magic Archer Mega Knight
Minion Horde
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Minion Horde Wizard Magic Archer Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard Magic Archer Night Witch Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Magic Archer Night Witch
Wizard Magic Archer
Minion Horde Wizard Magic Archer Mega Knight
Wizard Magic Archer
Minion Horde Mega Knight
Minion Horde Magic Archer
Magic Archer
Magic Archer Mega Knight
Wizard Mega Knight

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