My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Magic Archer Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Giant Skeleton Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Prince Sparky
Barbarian Barrel
Bomb Tower Giant Skeleton Magic Archer Sparky
The Log
Prince Giant Skeleton Sparky
Earthquake
Bomb Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Prince Giant Skeleton Magic Archer Sparky
Fireball
Minion Horde Bomb Tower Magic Archer Sparky
Poison
Minion Horde Bomb Tower Magic Archer Sparky
Lightning
Bomb Tower Prince Magic Archer Sparky Goblinstein
Rocket
Minion Horde Bomb Tower Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomb Tower Poison Magic Archer Minion Horde Prince Goblinstein Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Bomb Tower Poison Magic Archer Minion Horde

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton Sparky
Bomb Tower
Poison
Prince Giant Skeleton
Prince
Minion Horde Poison Magic Archer
Giant Skeleton
Minion Horde Poison Magic Archer Sparky
Magic Archer
Prince Giant Skeleton
Sparky
Minion Horde Giant Skeleton
Goblinstein

Defense Synergies 0 5

Minion Horde
Sparky
Bomb Tower
Magic Archer
Poison
Sparky
Prince
Magic Archer
Giant Skeleton
Magic Archer
Magic Archer
Bomb Tower Prince Giant Skeleton
Sparky
Minion Horde Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer Sparky
Minion Horde Bomb Tower Sparky Prince
Minion Horde Bomb Tower Prince Sparky Giant Skeleton
Minion Horde Bomb Tower Prince Sparky
Bomb Tower Poison Prince Giant Skeleton Sparky
Bomb Tower Magic Archer
Minion Horde Bomb Tower Poison Magic Archer
Bomb Tower Poison Giant Skeleton Magic Archer Sparky
Minion Horde Sparky Bomb Tower Prince
Minion Horde Prince Giant Skeleton Sparky
Minion Horde Poison Bomb Tower Giant Skeleton Magic Archer
Minion Horde Poison Magic Archer
Minion Horde Bomb Tower Prince Sparky Giant Skeleton
Bomb Tower Sparky Minion Horde Poison Prince Magic Archer
Sparky Minion Horde Bomb Tower Prince
Minion Horde Bomb Tower Prince Sparky
Minion Horde Bomb Tower Sparky Poison Prince
Bomb Tower Minion Horde Prince Magic Archer
Bomb Tower Poison Giant Skeleton Magic Archer
Sparky Bomb Tower Prince
Minion Horde Bomb Tower Poison Prince Giant Skeleton Sparky
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton Sparky
Poison Bomb Tower Prince Magic Archer
Giant Skeleton Minion Horde Bomb Tower Prince Sparky
Prince Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Prince Sparky
Poison Minion Horde Bomb Tower Magic Archer
Prince Sparky Minion Horde Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower Prince Sparky
Minion Horde Giant Skeleton Bomb Tower Poison Prince Magic Archer Sparky
Minion Horde Sparky
Minion Horde Bomb Tower Prince Giant Skeleton Sparky
Poison Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Bomb Tower Sparky
Minion Horde Bomb Tower Magic Archer Sparky
Sparky Minion Horde Bomb Tower Poison Prince Giant Skeleton Magic Archer
Poison Minion Horde Bomb Tower Giant Skeleton Magic Archer Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Giant Skeleton Sparky
Poison Magic Archer
Minion Horde Poison Giant Skeleton Magic Archer Sparky
Poison Prince Giant Skeleton Sparky
Poison Minion Horde Magic Archer Sparky
Poison Minion Horde Magic Archer
Minion Horde Poison Magic Archer Sparky
Poison Magic Archer
Poison
Minion Horde Poison Prince Sparky
Poison Minion Horde Prince Magic Archer Sparky
Poison Magic Archer
Poison Magic Archer Sparky
Minion Horde Poison Magic Archer
Poison Prince Magic Archer Sparky
Minion Horde Poison Magic Archer Sparky
Magic Archer Minion Horde Poison Sparky
Poison Sparky
Minion Horde Sparky
Poison Prince Magic Archer Sparky
Poison Magic Archer
Minion Horde Poison Prince Giant Skeleton Magic Archer Sparky
Poison
Prince Sparky
Minion Horde Poison
Poison Magic Archer Sparky
Minion Horde
Poison Magic Archer Sparky
Poison Prince Magic Archer Sparky
Poison Magic Archer Sparky
Poison Minion Horde Magic Archer Sparky
Minion Horde Poison
Minion Horde Sparky
Poison Minion Horde Magic Archer Sparky
Minion Horde Poison Magic Archer Sparky
Minion Horde Prince Giant Skeleton Sparky
Poison Magic Archer Sparky
Minion Horde Prince Magic Archer
Poison Magic Archer
Poison Minion Horde Prince Magic Archer Sparky
Poison Magic Archer
Poison Giant Skeleton Sparky
Minion Horde Prince Sparky
Minion Horde Poison Giant Skeleton Magic Archer Sparky
Poison Magic Archer
Poison Prince Giant Skeleton Magic Archer Sparky
Prince Sparky
Sparky

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