My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Minion Horde Royal Hogs Skeleton Army
Zap
Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Bomb Tower Wizard Royal Hogs Skeleton Army
The Log
Royal Hogs Skeleton Army
Earthquake
Bomb Tower Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Wizard Royal Hogs Skeleton Army Mother Witch
Fireball
Minion Horde Bomb Tower Wizard Royal Hogs Skeleton Army Mother Witch
Poison
Minion Horde Bomb Tower Wizard Royal Hogs Skeleton Army Mother Witch
Lightning
Bomb Tower Wizard Mother Witch
Rocket
Minion Horde Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Bomb Tower Mother Witch Golden Knight Minion Horde Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Bomb Tower Mother Witch

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror
Bomb Tower
Wizard
Royal Hogs
Royal Hogs
Mother Witch Wizard
Mirror
Minion Horde Skeleton Army
Skeleton Army
Mirror
Mother Witch
Royal Hogs
Golden Knight

Defense Synergies 2 5

Minion Horde
Mirror
Bomb Tower
Mirror Skeleton Army
Wizard
Skeleton Army Golden Knight
Royal Hogs
Mirror
Minion Horde Skeleton Army Bomb Tower
Skeleton Army
Mirror Bomb Tower Wizard
Mother Witch
Golden Knight
Golden Knight
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Golden Knight
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Mother Witch
Minion Horde Bomb Tower Wizard
Bomb Tower Golden Knight
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Mother Witch Bomb Tower Wizard
Minion Horde Wizard
Minion Horde Bomb Tower Skeleton Army Wizard
Bomb Tower Wizard Skeleton Army Minion Horde Golden Knight
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Wizard Skeleton Army
Bomb Tower Minion Horde Wizard Skeleton Army Golden Knight
Bomb Tower Wizard Mother Witch
Bomb Tower
Wizard Skeleton Army Minion Horde Bomb Tower Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower Wizard
Skeleton Army Minion Horde Bomb Tower Golden Knight
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Wizard Mother Witch Minion Horde Bomb Tower
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Bomb Tower Skeleton Army
Minion Horde Skeleton Army
Minion Horde Bomb Tower Golden Knight
Skeleton Army
Skeleton Army Minion Horde Bomb Tower Wizard Golden Knight
Wizard Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde Bomb Tower Golden Knight
Minion Horde Bomb Tower Wizard Mother Witch Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Golden Knight
Golden Knight
Minion Horde
Wizard Minion Horde
Wizard Mother Witch Minion Horde
Minion Horde Wizard
Wizard
Wizard Golden Knight
Minion Horde
Minion Horde Wizard Golden Knight
Wizard
Golden Knight
Minion Horde
Minion Horde Wizard Golden Knight
Minion Horde Wizard
Minion Horde
Wizard
Wizard Mother Witch Golden Knight
Minion Horde
Wizard
Minion Horde
Mother Witch Wizard
Minion Horde
Wizard Golden Knight
Wizard Golden Knight
Golden Knight
Minion Horde Wizard Mother Witch
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Golden Knight
Golden Knight
Wizard

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