My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Wall Breakers Skeleton Army Clone Inferno Dragon
Zap
Minion Horde Wall Breakers Skeleton Army Clone Inferno Dragon
Barbarian Barrel
Wall Breakers Skeleton Army Clone Giant Skeleton Electro Wizard
The Log
Wall Breakers Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Wall Breakers Skeleton Army Clone
Royal Delivery
Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Minion Horde Wall Breakers Skeleton Army Clone Electro Wizard Inferno Dragon
Poison
Minion Horde Skeleton Army Clone Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Army Clone Electro Wizard Inferno Dragon Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Skeleton Army Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton
Wall Breakers
The Log Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde Electro Wizard Inferno Dragon
Giant Skeleton
Clone Minion Horde The Log Electro Wizard
The Log
Wall Breakers Giant Skeleton
Electro Wizard
Wall Breakers Clone Giant Skeleton
Inferno Dragon
Clone

Defense Synergies 0 10

Minion Horde
The Log
Wall Breakers
Skeleton Army
Giant Skeleton The Log Electro Wizard Inferno Dragon
Clone
Giant Skeleton
Skeleton Army The Log Electro Wizard
The Log
Minion Horde Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Skeleton Army Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Skeleton Army Inferno Dragon The Log Electro Wizard
Minion Horde Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Electro Wizard
Minion Horde Electro Wizard Inferno Dragon
Giant Skeleton The Log Electro Wizard
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Electro Wizard Giant Skeleton The Log
Minion Horde Inferno Dragon Electro Wizard
Minion Horde Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Minion Horde The Log Electro Wizard
Skeleton Army Inferno Dragon Minion Horde Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Electro Wizard
Minion Horde Skeleton Army The Log Electro Wizard
The Log Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Minion Horde Giant Skeleton The Log Electro Wizard
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard The Log Inferno Dragon
Skeleton Army Giant Skeleton Minion Horde The Log Electro Wizard
Skeleton Army Giant Skeleton Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Minion Horde Electro Wizard
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Minion Horde Giant Skeleton Electro Wizard Skeleton Army The Log Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Minion Horde
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde Giant Skeleton The Log Inferno Dragon
Minion Horde Giant Skeleton The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log Electro Wizard
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Minion Horde The Log
Minion Horde
Minion Horde The Log
The Log
The Log
Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Minion Horde
The Log Electro Wizard
The Log
Minion Horde Giant Skeleton The Log
The Log
Minion Horde The Log
The Log
Minion Horde Inferno Dragon
The Log Electro Wizard
The Log
The Log
Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
The Log
Minion Horde Electro Wizard Skeleton Army
Electro Wizard
The Log
Minion Horde Electro Wizard
The Log
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard
Inferno Dragon

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