My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Hogs Dark Prince Prince Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs Dark Prince Prince Bandit Ram Rider
Giant Snowball
Goblin Gang Minion Horde Royal Hogs Ram Rider
Zap
Goblin Gang Firecracker Minion Horde Royal Hogs Dark Prince Prince Bandit Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Royal Hogs Dark Prince Bandit
The Log
Goblin Gang Firecracker Royal Hogs Dark Prince Prince Bandit Ram Rider
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Firecracker Minion Horde Royal Hogs Dark Prince Prince Bandit Ram Rider
Fireball
Goblin Gang Firecracker Minion Horde Royal Hogs Bandit Ram Rider
Poison
Goblin Gang Firecracker Minion Horde Royal Hogs
Lightning
Dark Prince Prince Bandit Ram Rider
Rocket
Minion Horde Royal Hogs Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Dark Prince Minion Horde Royal Hogs Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Bandit Dark Prince

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs Dark Prince Prince Bandit
Firecracker
Goblin Gang Royal Hogs Dark Prince Prince Bandit Ram Rider
Minion Horde
Dark Prince Prince
Royal Hogs
Goblin Gang Firecracker Dark Prince Bandit
Dark Prince
Prince Goblin Gang Firecracker Minion Horde Royal Hogs Bandit Ram Rider
Prince
Dark Prince Goblin Gang Firecracker Minion Horde Ram Rider
Bandit
Goblin Gang Firecracker Royal Hogs Dark Prince Ram Rider
Ram Rider
Firecracker Dark Prince Prince Bandit

Defense Synergies 0 10

Goblin Gang
Firecracker Dark Prince Prince Bandit
Firecracker
Goblin Gang Dark Prince Prince Bandit
Minion Horde
Royal Hogs
Dark Prince
Goblin Gang Firecracker Prince Bandit
Prince
Goblin Gang Firecracker Dark Prince
Bandit
Goblin Gang Firecracker Dark Prince Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Ram Rider
Minion Horde Goblin Gang Firecracker Dark Prince Prince Bandit Ram Rider
Goblin Gang Minion Horde Prince Ram Rider Dark Prince Bandit
Minion Horde Prince Goblin Gang Firecracker Dark Prince Bandit Ram Rider
Firecracker Dark Prince Prince
Goblin Gang Firecracker Dark Prince Bandit
Minion Horde Ram Rider Goblin Gang Firecracker
Bandit Ram Rider
Minion Horde Goblin Gang Prince
Goblin Gang Firecracker Minion Horde Dark Prince Prince Bandit
Goblin Gang Minion Horde Firecracker Dark Prince Bandit Ram Rider
Minion Horde Goblin Gang Firecracker Ram Rider
Minion Horde Prince Goblin Gang Dark Prince Bandit Ram Rider
Goblin Gang Firecracker Minion Horde Dark Prince Prince
Goblin Gang Minion Horde Prince Bandit Ram Rider
Minion Horde Goblin Gang Prince Bandit Ram Rider
Minion Horde Goblin Gang Firecracker Dark Prince Prince
Goblin Gang Firecracker Minion Horde Dark Prince Prince Bandit Ram Rider
Firecracker Dark Prince Bandit Ram Rider
Prince Ram Rider
Goblin Gang Dark Prince Firecracker Minion Horde Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Prince Bandit
Bandit Goblin Gang Firecracker Prince
Goblin Gang Bandit Minion Horde Dark Prince Prince Ram Rider
Goblin Gang Dark Prince Prince Minion Horde Bandit Ram Rider
Goblin Gang Minion Horde Dark Prince Prince Bandit Ram Rider
Firecracker Goblin Gang Minion Horde Ram Rider
Goblin Gang Dark Prince Prince Minion Horde Bandit Ram Rider
Minion Horde Dark Prince Prince
Minion Horde Firecracker Dark Prince Prince Bandit
Goblin Gang Minion Horde
Minion Horde Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Goblin Gang Minion Horde Bandit Ram Rider
Firecracker Minion Horde
Goblin Gang Firecracker Minion Horde Dark Prince Prince
Firecracker Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Bandit Ram Rider
Minion Horde Bandit
Firecracker Dark Prince Prince
Firecracker Minion Horde Dark Prince
Firecracker Minion Horde Ram Rider
Firecracker Minion Horde
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Goblin Gang Minion Horde Prince
Firecracker Minion Horde Dark Prince Prince Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker Prince
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit
Minion Horde
Firecracker Dark Prince Prince Bandit
Firecracker
Minion Horde Prince
Prince
Minion Horde
Firecracker Dark Prince
Minion Horde
Firecracker Bandit Ram Rider
Prince Bandit Ram Rider
Firecracker Bandit
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Minion Horde Bandit
Firecracker Minion Horde
Minion Horde Prince
Firecracker
Minion Horde Goblin Gang Dark Prince Prince Bandit
Firecracker Ram Rider
Goblin Gang Firecracker Minion Horde Dark Prince Prince
Firecracker
Firecracker Minion Horde Dark Prince Prince
Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Dark Prince Prince Bandit
Prince
Firecracker

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