My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Royal Hogs Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Giant Skeleton
Giant Snowball
Minion Horde Dart Goblin Royal Hogs
Zap
Minion Horde Dart Goblin Inferno Tower Royal Hogs
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Royal Hogs Giant Skeleton
The Log
Dart Goblin Royal Hogs Giant Skeleton
Earthquake
Inferno Tower Royal Hogs
Arrows
Minion Horde Dart Goblin Royal Hogs
Royal Delivery
Minion Horde Dart Goblin Wizard Royal Hogs Giant Skeleton
Fireball
Minion Horde Dart Goblin Inferno Tower Wizard Royal Hogs
Poison
Minion Horde Dart Goblin Inferno Tower Wizard Royal Hogs
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Minion Horde Inferno Tower Wizard Royal Hogs Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Dart Goblin Fireball Minion Horde Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Dart Goblin
Royal Hogs Giant Skeleton Mega Knight
Fireball
Royal Hogs Mega Knight
Inferno Tower
Wizard
Royal Hogs Giant Skeleton Mega Knight
Royal Hogs
Dart Goblin Fireball Wizard Mega Knight
Giant Skeleton
Minion Horde Dart Goblin Wizard
Mega Knight
Minion Horde Dart Goblin Fireball Wizard Royal Hogs

Defense Synergies 0 9

Minion Horde
Inferno Tower
Dart Goblin
Inferno Tower Giant Skeleton Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Minion Horde Dart Goblin Fireball Mega Knight
Wizard
Giant Skeleton Mega Knight
Royal Hogs
Giant Skeleton
Dart Goblin Wizard
Mega Knight
Dart Goblin Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball Inferno Tower Wizard
Minion Horde Inferno Tower Dart Goblin Mega Knight
Minion Horde Inferno Tower Mega Knight Dart Goblin Giant Skeleton
Minion Horde Inferno Tower Dart Goblin Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Dart Goblin Mega Knight
Minion Horde Dart Goblin Inferno Tower Fireball Wizard
Dart Goblin Fireball Inferno Tower Giant Skeleton Mega Knight
Minion Horde Inferno Tower
Minion Horde Dart Goblin Inferno Tower Giant Skeleton Mega Knight
Minion Horde Dart Goblin Fireball Wizard Giant Skeleton Mega Knight
Minion Horde Inferno Tower Dart Goblin Fireball Wizard
Minion Horde Inferno Tower Mega Knight Fireball Wizard Giant Skeleton
Fireball Wizard Mega Knight Minion Horde Dart Goblin
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Fireball Mega Knight
Minion Horde Wizard Mega Knight Fireball Inferno Tower
Fireball Mega Knight Minion Horde Dart Goblin Wizard
Wizard Dart Goblin Fireball Giant Skeleton Mega Knight
Dart Goblin Inferno Tower
Wizard Mega Knight Minion Horde Dart Goblin Fireball Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Giant Skeleton
Fireball Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Inferno Tower
Giant Skeleton Mega Knight Minion Horde Fireball Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Mega Knight
Fireball Wizard Minion Horde Dart Goblin
Minion Horde Dart Goblin Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Fireball Inferno Tower
Inferno Tower Minion Horde Dart Goblin
Mega Knight Minion Horde Dart Goblin Inferno Tower Giant Skeleton
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Fireball Inferno Tower Wizard
Wizard Minion Horde Dart Goblin Fireball Mega Knight
Inferno Tower Minion Horde Dart Goblin Fireball Giant Skeleton
Mega Knight Minion Horde Dart Goblin Fireball Inferno Tower Wizard Giant Skeleton
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin Giant Skeleton
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Giant Skeleton
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Dart Goblin
Minion Horde Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball Wizard
Minion Horde Dart Goblin Fireball Wizard Mega Knight
Fireball
Minion Horde
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Mega Knight
Minion Horde Fireball Giant Skeleton Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Mega Knight
Minion Horde
Fireball Dart Goblin Wizard
Fireball Wizard Mega Knight
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball Wizard
Minion Horde Dart Goblin Fireball Wizard
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Giant Skeleton Mega Knight
Fireball Wizard
Minion Horde Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Minion Horde Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball Giant Skeleton
Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball
Dart Goblin Fireball Giant Skeleton Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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