My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Miner Bandit
Giant Snowball
Minion Horde Dart Goblin Guards Miner
Zap
Minion Horde Dart Goblin Guards Bandit
Barbarian Barrel
Dart Goblin Guards Bandit Electro Wizard
The Log
Dart Goblin Guards Bandit
Earthquake
Guards
Arrows
Minion Horde Dart Goblin Guards
Royal Delivery
Minion Horde Dart Goblin Guards Miner Bandit Electro Wizard
Fireball
Minion Horde Dart Goblin Bandit Electro Wizard
Poison
Minion Horde Dart Goblin Guards Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Rune Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Miner Bandit Rune Giant Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Guards Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner
Dart Goblin
Miner Rune Giant The Log Bandit
Guards
Miner The Log Bandit
Rune Giant
Dart Goblin Electro Wizard
The Log
Dart Goblin Guards Miner Bandit
Miner
Minion Horde Dart Goblin Guards The Log Bandit Electro Wizard
Bandit
Dart Goblin Guards The Log Miner Electro Wizard
Electro Wizard
Rune Giant Miner Bandit

Defense Synergies 0 12

Minion Horde
The Log
Dart Goblin
Guards The Log Miner Bandit Electro Wizard
Guards
Dart Goblin The Log Electro Wizard
Rune Giant
The Log
Minion Horde Dart Goblin Guards Miner Bandit Electro Wizard
Miner
Dart Goblin The Log
Bandit
Dart Goblin The Log Electro Wizard
Electro Wizard
Dart Goblin Guards The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin The Log Electro Wizard
Minion Horde Dart Goblin The Log Bandit Electro Wizard
Minion Horde Dart Goblin Bandit Electro Wizard
Minion Horde Dart Goblin Guards Bandit Electro Wizard
The Log
The Log Dart Goblin Guards Bandit Electro Wizard
Minion Horde Dart Goblin Electro Wizard
Dart Goblin The Log Bandit Electro Wizard
Minion Horde
Guards Minion Horde Dart Goblin Miner Bandit Electro Wizard
Minion Horde Dart Goblin Guards Electro Wizard The Log Bandit
Minion Horde Dart Goblin Electro Wizard
Minion Horde Guards The Log Bandit Electro Wizard
Minion Horde Dart Goblin Guards The Log Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Electro Wizard
Minion Horde Dart Goblin Guards The Log Bandit Electro Wizard
The Log Dart Goblin Guards Bandit Electro Wizard
Dart Goblin Electro Wizard
Minion Horde Dart Goblin Guards The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit Electro Wizard
Bandit Electro Wizard The Log Miner
Guards Bandit Minion Horde The Log Electro Wizard
Guards Minion Horde The Log Bandit Electro Wizard
Minion Horde Guards Bandit
Minion Horde Dart Goblin Electro Wizard
Guards Minion Horde Dart Goblin Bandit Electro Wizard
Minion Horde
Minion Horde Electro Wizard The Log Bandit
Minion Horde Dart Goblin Guards
Minion Horde Dart Goblin Guards
Guards The Log Electro Wizard
Minion Horde Guards Bandit
Minion Horde Dart Goblin
Guards Electro Wizard Minion Horde Dart Goblin The Log
Minion Horde Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Guards The Log Bandit
Dart Goblin The Log Miner Bandit Electro Wizard
Minion Horde Dart Goblin The Log Miner Bandit
Dart Goblin Guards The Log
Minion Horde The Log
Minion Horde Dart Goblin
Minion Horde Dart Goblin The Log
The Log Dart Goblin
The Log Miner Dart Goblin Bandit
Minion Horde Guards Electro Wizard
Miner Minion Horde Dart Goblin The Log Bandit Electro Wizard
Dart Goblin
Dart Goblin The Log Miner Bandit
Minion Horde Dart Goblin Bandit
Dart Goblin The Log
Minion Horde Dart Goblin The Log Bandit
Minion Horde Dart Goblin The Log Bandit
Minion Horde
Dart Goblin The Log Bandit Electro Wizard
Dart Goblin The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde
The Log Miner Dart Goblin Bandit Electro Wizard
The Log Miner Bandit
Miner Dart Goblin The Log Bandit
Minion Horde Dart Goblin Electro Wizard
Electro Wizard Minion Horde Dart Goblin Guards
Minion Horde
Minion Horde Dart Goblin The Log Miner Bandit
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Dart Goblin Guards Bandit
Dart Goblin Electro Wizard
The Log
Miner Minion Horde Dart Goblin Electro Wizard
The Log Dart Goblin
Minion Horde Dart Goblin
Minion Horde Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Miner Bandit Electro Wizard
Dart Goblin

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