My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Giant Skeleton Graveyard
Giant Snowball
Minion Horde Witch Graveyard
Zap
Minion Horde Witch Graveyard
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Giant Skeleton Graveyard
The Log
Elixir Golem Witch Giant Skeleton Graveyard
Earthquake
Elixir Golem Witch Graveyard
Arrows
Minion Horde Witch Graveyard
Royal Delivery
Minion Horde Elixir Golem Valkyrie Wizard Witch Giant Skeleton Graveyard
Fireball
Minion Horde Elixir Golem Wizard Witch
Poison
Minion Horde Elixir Golem Wizard Witch Graveyard
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Minion Horde Wizard Witch Graveyard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Valkyrie Minion Horde Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Elixir Golem
Wizard Witch Graveyard
Valkyrie
Graveyard Wizard Witch Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton Mega Knight
Witch
Elixir Golem Valkyrie Giant Skeleton Graveyard Mega Knight
Giant Skeleton
Minion Horde Valkyrie Wizard Witch Graveyard
Graveyard
Valkyrie Elixir Golem Witch Giant Skeleton Mega Knight
Mega Knight
Minion Horde Wizard Witch Graveyard

Defense Synergies 0 6

Minion Horde
Elixir Golem
Valkyrie
Wizard Witch
Wizard
Valkyrie Giant Skeleton Mega Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Graveyard
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Valkyrie Witch Mega Knight
Minion Horde Witch Mega Knight Valkyrie Giant Skeleton
Minion Horde Witch Valkyrie Mega Knight
Valkyrie Giant Skeleton Mega Knight
Valkyrie Mega Knight
Minion Horde Wizard Witch
Valkyrie Giant Skeleton Mega Knight
Minion Horde Witch
Minion Horde Valkyrie Giant Skeleton Mega Knight
Minion Horde Valkyrie Witch Wizard Giant Skeleton Mega Knight
Minion Horde Wizard Witch
Minion Horde Mega Knight Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Mega Knight Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Witch
Mega Knight Minion Horde Valkyrie Wizard Witch
Valkyrie Wizard Witch Giant Skeleton Mega Knight
Valkyrie Wizard Mega Knight Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie Witch
Valkyrie Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Valkyrie Witch Mega Knight
Wizard Minion Horde Witch
Minion Horde Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Mega Knight Valkyrie Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch Mega Knight
Witch Minion Horde Valkyrie Giant Skeleton
Valkyrie Mega Knight Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Mega Knight
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight

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