My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant X-Bow Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Royal Hogs X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Royal Hogs Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Royal Hogs Inferno Dragon Ram Rider
Zap
Minion Horde Royal Hogs X-Bow Inferno Dragon Ram Rider
Barbarian Barrel
Royal Hogs X-Bow
The Log
Royal Hogs X-Bow Ram Rider
Earthquake
Royal Hogs X-Bow
Arrows
Minion Horde Royal Hogs
Royal Delivery
Minion Horde Royal Hogs Inferno Dragon Ram Rider
Fireball
Minion Horde Royal Hogs X-Bow Inferno Dragon Ram Rider
Poison
Minion Horde Royal Hogs X-Bow
Lightning
X-Bow Inferno Dragon Ram Rider
Rocket
Minion Horde Royal Hogs X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Inferno Dragon Minion Horde Giant Royal Hogs Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Inferno Dragon Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Fireball
X-Bow Giant Royal Hogs The Log Ram Rider
Giant
Minion Horde Fireball The Log
Royal Hogs
Fireball The Log
X-Bow
Fireball The Log
The Log
X-Bow Fireball Giant Royal Hogs Ram Rider
Inferno Dragon
Ram Rider
Fireball The Log

Defense Synergies 3 4

Minion Horde
The Log
Fireball
X-Bow The Log Ram Rider
Giant
Royal Hogs
X-Bow
Fireball The Log
The Log
Fireball X-Bow Minion Horde Inferno Dragon Ram Rider
Inferno Dragon
The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball X-Bow The Log Ram Rider
Minion Horde Inferno Dragon X-Bow The Log Ram Rider
Minion Horde Ram Rider Inferno Dragon
Minion Horde Inferno Dragon Ram Rider
Fireball X-Bow The Log
Fireball The Log X-Bow
Minion Horde Inferno Dragon Ram Rider Fireball X-Bow
Fireball X-Bow The Log Ram Rider
Minion Horde Inferno Dragon X-Bow
Minion Horde
Minion Horde Fireball X-Bow The Log Ram Rider
Minion Horde Inferno Dragon Fireball Ram Rider
Minion Horde Fireball X-Bow The Log Ram Rider
Fireball Minion Horde X-Bow The Log
Inferno Dragon Minion Horde X-Bow Ram Rider
Minion Horde Fireball X-Bow The Log Inferno Dragon Ram Rider
Minion Horde Fireball X-Bow
Fireball Minion Horde X-Bow The Log Ram Rider
The Log Fireball Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Minion Horde Fireball The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow
Fireball X-Bow The Log Inferno Dragon
Minion Horde The Log Ram Rider
Minion Horde Fireball X-Bow The Log Ram Rider
Minion Horde Inferno Dragon Ram Rider
Fireball Minion Horde Ram Rider
Minion Horde Fireball Ram Rider
Minion Horde Inferno Dragon
Minion Horde Fireball X-Bow The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Fireball The Log
Minion Horde Fireball Ram Rider
Minion Horde Fireball
Minion Horde Fireball X-Bow The Log Inferno Dragon
Minion Horde Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde X-Bow The Log
Fireball X-Bow The Log Ram Rider
Minion Horde Fireball X-Bow The Log
Fireball The Log
Fireball Minion Horde The Log
Fireball Minion Horde Ram Rider
Minion Horde The Log
Fireball X-Bow The Log Ram Rider
Fireball The Log X-Bow Ram Rider
Minion Horde Fireball X-Bow
Minion Horde Fireball X-Bow The Log Ram Rider
Fireball
Fireball The Log
Minion Horde Fireball X-Bow
Fireball X-Bow The Log
X-Bow Minion Horde Fireball The Log
Minion Horde Fireball X-Bow The Log
Fireball
Minion Horde
Fireball X-Bow The Log
Fireball X-Bow The Log
Minion Horde Fireball X-Bow The Log
Fireball
X-Bow The Log
Minion Horde Fireball X-Bow The Log
The Log Fireball
Minion Horde Inferno Dragon
Fireball X-Bow The Log Ram Rider
Fireball X-Bow The Log Ram Rider
Fireball X-Bow The Log
Minion Horde Fireball X-Bow
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball X-Bow The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Fireball X-Bow
Fireball Ram Rider
The Log Fireball
Fireball Minion Horde
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball X-Bow The Log
Inferno Dragon
Fireball

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